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IMAGINE archive: collected off of Imagine@email.sp.unisys.com ARCHIVE XXVI Aug. 18 '92 - Sep. 9 '92 If you have questions or problems with this file, email Marvin Landis at marvinl@amber.rc.arizona.edu note: each message seperated by a '##' &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Subject: SDH0: Date: Tue, 18 Aug 92 13:06:30 -0700 From: Always a rainbow <canaan@u.washington.edu> Dale, I have an external 88 so i dunno about installing it internally. It requires a standard scsi controller which isnt included. When installing also be sure to set the scsi number to one that is not already used or u wont get it recognized. About the only 'gotcha' I can think of is that I heard they are coming out with newer models of SysQuest drive, presumably 3.5 inch ones. (Can any1 confirm that?) ## Subject: Re: Frame accurate recorders Date: Tue, 18 Aug 92 21:51:59 -0400 From: alan@picasso.umbc.edu (Alan Price) I didn't say the price of PSFC cuz I can't remember exactly. Though it sells for _about_ $360.00. Most other controllers start at $1,500.00. AP. ## Subject: MacWorld, 3D Studio, Scrolling Date: Tue, 18 Aug 92 22:10:19 PDT From: kevink@ced.berkeley.edu (Kevin Kodama) 1. Although I agree this wonderful list should not be a place for flame wars or mine is bigger than yours arguments, I believe that discussing alternative platforms, programs etc. relating to 3d is relevant and interesting, because, since we are all Imagine users, we can get an interesting perspective on how other packages stack up. This discussion can spur on more creative use of techniques and ideas for the next Imagine. 2. What i (and probably others too) object to is more the *attitude* of the posts- not just "3d studio is great Imagine sucks", etc... how about some real information, given with good comparisons with Imagine or other packages. The childish "i'm gonna stir up flames blah blah..." posts just irritate, and don't inform. 3. Macworld has a review of a 3d package, Raydream designer, in this months edition. You might want to check out the cool "virtual trackball" viewing window, to see your object with textures etc...Seems more intuitive than Imagines strange perspective sliders, which need detents or return to center gadget...:-) Also, check out the rather unimpressive rendering, 7 hours on a IIcx(a 16mhz 030 i think) , but a mere 45 minutes on SEVEN yes SEVEN networked Quadras (040's) linked with Ethernet. This seems quite slow to me, maybe I'll whip up the scene (ala Mark Thompsons lamp_) and see how fast Imagine can do... 4. Sorry for the long message, but, one more question...Why don't Amiga programs scroll smoothly ? grab an object in Imagine, move it over to the edge of the window, why can't you just keep scrolling, ala Mac programs, or even Toaster paint ? Is it an AMigados thing ? kevink@ced.berkeley.edu ## Subject: Re: Imagine Wish List Date: Tue, 18 Aug 1992 21:16:32 -0700 From: Jeff Walkup <pwappy@well.sf.ca.us> > Multi-task different editors Run 2 or more copies of Imagine to do this. Change the Preference bit "load all modules" to FALSE, that will save some memory. > ! Different color scheme You can change most (all?) of the colors with the Preferences Editor. > ! No more title picture! I changed mine to a blank (black) screen. Loads much faster. (Does Imagine have *the* slowest IFF loader or what?) > # Remove .imp and .pix suffixes > Automaticly CD to objects/ when of project when opened The whole way Imagine sets up Projects on disk needs work. I always end up with empty "objects" dirs, because I keep all my objects in one place. I also usually set it to render somewhere else than the *.imp/*.pix dir. Who wants to track thru ten-dozen dirs looking for your graphics? > # Return = YES for requestors like 'Overwrite object' Install "ARQ". That does it for all the DOS requestors. Imagine's own requestors need that option though. (Or better yet, use DOS requestors for everything!) >PREFERENCES > ! RGB sliders change values! They do! But you have to click on the color-square. >ACTION > Cut, copy, paste of bars > Drag bars lengths (no more hit Info then type in start frame & end frame) > When more frames are added ask if you want animation 'stretched' to fit > Click on name of object, etc. for assigning paths, objects to track, etc YES, YES, YES, and YES!!! ----------- // Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\// "Violence on television only affects children whose parents act like television personalities." ## Subject: Particle System Code Date: Tue, 18 Aug 92 23:55:56 PDT From: spworley@netcom.com (Steven) I've uploaded the source code to a program I wrote over a year ago: it uses a particle system to simulate water falling over a cliff by sending bazillions of little spheres along the path of the water. The particles and positions are generated from mathematical simulation, and written out in TTDDD format (now sorta passe with TTDDDlib, but it still works), and then can be rendered with Imagine. This is a cute, very unpolished hack, but several people kept bugging me for the source so I uploaded it. :-) The code is on the FTP site hubcap.clemson.edu, in the amiga/TTDDDLIB/contrib directory. The file is "waterfall.lzh". This isn't for everyone, but some people will enjoy playing with it! :-) Keep on rendering! -Steve spworley@netcom.com ## Subject: Re: Opalvision Date: Wed, 19 Aug 92 3:33:19 PDT From: tucker@cs.unr.edu (Aaron Tucker) > > > Does anyone have news or firsthand opinions regarding the new Opalvision > board? > > I've been wavering back and forth over the Firecracker, but I really > wish I could have a 24-bit DEINTERLACED display (ala GVP's IV24). > Opalvision's price is more in my range, and they promise a deinterlacing > add-on in the works. Has anyone heard what this and the other add-ons > might sell for? > Well, I worked for MAST for a few months repairing some of thier products and other miscellaneous projects. They sold the Colorburst board, but did not make it. Gary Rayner, an Australian, designed it. Well, when MAST screwed him over, he sued them and received the rights to Colorburst. OpalVision is a second generation Colorburst. The hardware is excellent and so is the software from what I hear. I'll have mine shortly. :-) Anyways, the US Distributor, Centaur, is a very good company that is dedicated to the Amiga. They have a good working relationship with Gary and his programmers and I forsee this as one of the most popular pieces of video hardware next to the Toaster. I expect a lot of support real soon now from most major Amiga companies in videographics. They haven't released a price for the other modules, but I don't expect them to be too much, as most of the important hardware is already on the original unit. Although it does take up your video slot, the advantages clearly outweigh disadvantages (just like the Toaster). I expect Black Belt Systems will make an ImageMaster version for it like they have for the Firecracker, for it also can overlay Amiga graphics onto it's own display. Anyways, I think the idea of modular upgradeability is fantastic. I also expect early support for the PSFC. It should be shipping to all the major US Distributors by now. Although the store price will be retail or close to it, it is still a bargain for what you get. > Oh, for the joy of seeing Imagine renders in all their 24bit glory... > Hear hear. > AP. > Juan Trevino tucker@pyramid.cs.unr.edu ## Subject: Re: Frame accurate recorders Date: Wed, 19 Aug 92 08:38:27 EST From: Adam Benjamin <A.Benjamin@mi04p.zds.com> Thanks for the information about SFC's but I think I better back up a little more. Some of the replies were over my head. (Seems a lot of users know what a Sony Jx-945 stroke-50 is, but model numbers and buzz words are over my head!) For example, I see alot of talk/ads for the TACO SFC. Now is that (and other SFC's) all you need to have to record anims? (somehow I doubt it) These devices are just "controllers" for recorders right? I don't have a recorder {VTR} (That is one buzz word I know!). what good is a SFC? what else do I need? And I guess my big question is: Can I in any way do Single Frame recording for under $500 dollars? (I haven't been able to read that Avid article yet) Adam B ## Subject: Re: Autodesk 3D Studio Date: Tue, 18 Aug 92 20:19:02 EDT From: bobl@graphics.rent.com (Bob Lindabury, SysAdm) rutgers!cs.pitt.edu!dan (Dan Drake) writes: > > Your looking at about $5000 minimum for the 3D Studio setup. And the next > > question that arises is: can the TSENG card output NTSC/PAL video. If not, > > you better tack on the cost of a scan converter ($$$$$). The Amiga still > > remains the price performance leader in video and animation by a wide margi > > Just recently we needed a way to get vga animations put on a video disk. The > animations were done with AutoDesk Animator. Anyway, to get the vga signal > converted to a NTSC signal, we had to rent a scan converter from new york. > (to pittsburgh.) Anyway, the cost was $1000 for either 1 day or two, I forge > Anyway, it is quite an expensive piece of machinery. > > dan. > All you really need is one of the few VGA-NTSC boards available for the PC. I own a Willow VGA-TV which does 640x480x256 and outputs NTSC video. I just run Autodesk .FLI animations right on out to tape. You can also go for the very nice Truevision VGA board. I forget the name of it but it overlays video and has a key channel. It cost somewhere in the $700.00 range I believe. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: PC Versus Amiga Date: Tue, 18 Aug 92 20:09:58 EDT From: bobl@graphics.rent.com (Bob Lindabury, SysAdm) rutgers!matt.ksu.ksu.edu!strat (Steve Davis) writes: > I personally feel that all messages that do not concern Imagine > running on an Amiga (which the PC vs. Amiga debate certainly does > not) be declared off topic and the people who persist in this > discussion be removed from the mailing list. I certainly don't agree with the above. > I do not want my mail box flooded with USENET or FidoNet style > arguing about computer platforms. I joined the Imagine mailing > list over a year ago so that I could learn more about Imagine and > it's uses. The original post certainly had that bent but it is good to discuss alternative 3D software so we can all better judge what would be the best tool to accomplish a given task. I own Imagine and a Toaster. Those are just a couple of the tools I use to create my work. I don't see a problem with discussing other tools as long as the discussion relates to Imagine and 3D. > I personally do not give a damn about PC software, PC hardware, PC > prices, the PC version of Imagine, or anything else OTHER than > Imagine running on the Commodore Amiga. Well then you have a very closed mind. I suggest you open up a little and see what else there is in the world of 3D. Imagine certainly isn't the end-all-be-all of 3D programs. > If you can not respect the charter of this mailing list then please > send mail to Imagine-Request asking to be removed from the list. > End of discussion. I somehow think your "end of discussion" statment is a bit out of place don't you think. You blabber away at us a about your "personal" views on a subject and then you give everyone an attitude and then dismiss any replies with the above statement. Who made you the mailing list net-cop? Take a chill pill and all will be fine. I'm sure this discussion will fizzle like all the other ones do but I think we all will have learned something from the thread when it is finally done. Hey, I'm enjoying this thread so there. <grin> > Stratocaster -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: Single Frame On The Cheap Date: Wed, 19 Aug 92 09:37:27 CDT From: dave@flip.sp.unisys.com (Dave Wickard) Adam Benjamin queries: >Which Month of Avid are you refering to? >(I think Here in Michigan the magazine hits the stands about 1 1/2 >weeks after everywhere else) >Everyone talks about articles they have read when I can't even find >that issue yet! >Thanks, I will keep my eye's out for the latest Avid. (Assuming that's >the one you are talking about) The article was Single Frame Animation On The Cheap by Karl Fusaris (page 44) of the July/Aug issue of AVID (the one with Tim Wilson's "Incarnation" art on the front) Actually, I have been much happier with AVID since the demise of INFO. It seems they have taken up some of the slack market in Amigadom. The issues are brighter, more colorful, and have a nice mix of pro/amateur information that makes every issue of some value to just about everyone. Dave Wickard (612) 456-2783 "Oh my! They're throwing LIVE turkeys! dave@flip.sp.unisys.com They're hitting the ground like sacks Sam_Malone@cup.portal.com of wet cement!" - Les Nessman (WKRP) ## Subject: Re: Frame accurate recorders Date: Wed, 19 Aug 92 9:48:17 CDT From: dale@camelot.b24a.ingr.com (Dale R Rogers) |Thanks for the information about SFC's but I think I better back up a |little more. Some of the replies were over my head. (Seems a lot of |users know what a Sony Jx-945 stroke-50 is, but model numbers and buzz |words are over my head!) | |For example, I see alot of talk/ads for the TACO SFC. Now is that |(and other SFC's) all you need to have to record anims? (somehow I |doubt it) These devices are just "controllers" for recorders right? I |don't have a recorder {VTR} (That is one buzz word I know!). what good |is a SFC? what else do I need? And I guess my big question is: |Can I in any way do Single Frame recording for under $500 dollars? Adam, I have had a similar question. Fact is if your going to do single frame recording on a video tape machine, no... you won't do it for under $500.00. There are a number of techniques out there for getting "close to" single frame recording; plus or minus 2 frames or so. They are mostly mechanical (as opposed to electronic) control of your VCR. It depends on the quality of the finished product that you want to end up with. I have to warn you that I have not done this yet. I am still in the information acquition stage, as you are. I may have been looking for information a little longer though. Are you wanting to put your animations to tape for your own amuzement? Do you want to make money with it? Do you want consumer quality, industrial quality, broadcast quality? Video recorders work differently than film cameras. Cameras take distinct shots. So as long as you can advance the film by one frame, you can shoot the images on your monitor. Video recorders dont have distinct frames. It is a magnetic medium and therefore the SIGNAL is saved to tape in an analog fashion. That is the job of the SFC. To control your VTR and get the signal to tape in a smooth manner. The process is somewhat complicated and there a number of good books on Video Production on the Amiga available at your Amiga Store. They will give you a good foundation on "what you need" to go to video tape. I read a good article in Avid a number of months ago about a guy that was using a Bolex 16mm camera to shoot his scenes to film. Then he was transfering his film to any tape format he needed. He said he got broadcast quality for a setup price of about $500.00. I have asked a number of people about this posibility and although the setup cost would be cheaper, remember that you have to buy the film, have the film processed, and then have it transfered to another format. All of those steps cost money and you have to wait for all of these steps to happen. Still as a low cost start up, it may be a solution. It has been suggested to me to create the animation on the Amiga. Create it in wireframe to play it back and get an idea of the motion and time. Render it to DCTV or another 24 bit display to check the colors and shadows (be sure to render all the frames). Then once I'm satisfied with the results go to a post production facility and have them single frame record the stills to video tape. AFter I have landed jobs, and have money coming in, buy my own equipment and then the post production will become unnecessary. Many video facilities will work deals with you too. If they like your animations, they may do work for your for free in exchange for you producing some animations for them for free. There are many different ways to get your animations to video tape. But the bottom line is single frame recording IS NOT CHEAP. I hope this is what you were looking for. Dale | |(I haven't been able to read that Avid article yet) | |Adam B | _____________________________^_____________________________ __ __ ____ ____ _____________________________ _____________________________ dale r. rogers Email: ingr!b24a!camelot!dale Internet: dale@camelot.b24a.ingr.com . ## Subject: Re: Cylindrical lights! Date: Wed, 19 Aug 92 11:28:51 -0400 From: mbc@po.cwru.edu (Michael B. Comet) >OK, I've had about enough of this... you're supposed to be able to limit >the distance a cylindrical or conical light source sends its light, right? >A few weeks ago I was having a problem with this and posted a question to [STUFF DELETED] >to it) and I reset the light and turned "Cast Shadows" on, but lo and >behold, it STILL hits the wall behind. I just don't know what to do >with it any more... > Okay.......maybe I misunderstood the question... Here is what I meant.... +===+ | | | L |< | | +===+ | (P1) | (P2) Okay, if L is a light and P1 and P2 are planes or objects of some sort here's how it works. If cast shadows is off.....then the light will actually "go through" P1 as if it isn't there and it will illuminate P2 If cast shadows is on ....P1 will have a shadow like a real shadow on P2, however any area not covered by the shadow will be illuminated regardless of how far you set the light. (unless diminish in intensity is on) So if you have X = 25 and Y = 100, a conical light will have a circle of light at 100 units away with a diameter of 50.....BUT it will also have a circle of light 200 units away with a dia =100..... What this means....(correct me if I'm wrong)....is that the light will continue past the Y size value...you just use the X and Y together to get the light type you want. Now...if you turn on diminish in intensity...things farther out will become darker and eventually will not be illuminated. So in your case...you may have to play with the Y size and diminsh in intensity and the location of the light to illuminate just that object. If you want the wall illumnated but the shadow of the object on it just turn on cast shadows. The problem is your objects are smaller than the wall...so some light will hit the wall...i'm not sure if you'll be able to get what you want....depened how close your objects are to the wall.... anyways...i think the Y value doesn't really stop the light at that point....it just is used for setting size and letting the render know where to start the fall off for intensity. Michael Comet mbc@po.CWRU.Edu ## Subject: Autodesk 3d Studio Date: Wed, 19 Aug 92 23:07:34 CDT From: kurt@art.niu.edu (Kurt Schultz) Here what it takes to make a decent 3D Studio system. I know because I've thrown it together at work and use it everyday, along with a lot of other MSDOS apps that cost a lot and are worth every cent. Running 3DS through a VGA ( Hi-Color 15 bit or 24 bit ) and using a scan converter is not the way to go. You can buy cheap ( less than $1K ) VGA-to-NTSC coverter boxes or boards, but they put out an inferior signal. The way to go is to output via the Targa + board. It has composite and S-Video, as well as RGB inputs and outputs. A Targa+ clone can be had for ~ $2k. The Targa+ works nicely as a non-NTSC display too, interlaced and non-interlaced. You can even get by without single frame equipment. 3DS flics up to 640x480x256 can be played on the Targa+ and recorded directly to tape. Flics are similar to anims in that they have the same limitations of delta compression. So letsee... 50 mhz 486 with 16 meg ram and 200 mg hd, VGA mon $2700 Targa+ clone ( Visionetics ) 2000 3DS 3000 Animator Pro ( for flic playback ) 595 add yor favorite composite monitor and VCR; the VGA monitor can double as a RGB display ( non-interlaced ) thru the VGA's feature connector. If you stackup an Amiga system with similar horsepower, memory and display capability, and even software, I'd have to say things are pretty close. I will always keep running my Amiga and Imagine at home as I have invested $$ over the years to get where it is today and I am quite fond of its uniqueness. It's unfortunate that there are no display boards that are as versatile as the Targa available for the Amiga. Let's face it. Things are happening very fast on other platforms. Currently, the Amiga's position is sliding rapidly behind in hardware and software. This makes me very unhappy. Hopefully things will change somewhat by years' end. Kurt Schultz Instructional Communications Programmer Graduate Student, Electroic Media Northern Illinois University ## Subject: Re: Opalvision Date: Wed, 19 Aug 1992 11:20 EST From: GREG GRANVILLE <JSB@ecl.psu.edu> >Does anyone have news or firsthand opinions regarding the new Opalvision >board? I can't comment on OpalVision yet, cause I haven't seen one. I was just a bit skeptical when I heard that the OpalVision was a being made and sold by the same company that sold ColorBurst. I won't go into detail, but we've had trouble with them in the past. The company I work for, Design Mirage, Inc. switched from doing videographics (both 2D and 3D) for broadcast and corporate clients about 2 years ago. We are now focusing on interactive kiosk systems, and have been moderately successful so far. On one of our recent projects (for Hughes Aircraft), I recommended that we try one of the new 24 bit boards that would allow us to mix 24 bit graphics, standard Amiga graphics, and live genlock video all on the same screen. The only real choices were the OpalVision, and the AVideo 24 boards. We called Centaur, but they had no boards available for shipment. Being under a time crunch, I recommended that we try the AVideo 24 board. The AVideo board costs about the same as OpalVision ($1000). We got the board federal-express the next morning. The AVideo 24 is a small daughter-board that plugs into the Denise socket. The board itself is sparsely populated, but it does have two large ASIC devices on it. The Denise plugs into the top of the AVideo board after it is installed. The AVideo board includes a raw RGB image output to a special connector on a slot-plate. For our application, we never bothered with this connector. All outputs, including 24 bit, are available on the Amiga screen. The display actually has 3 layers and priorities. Amiga graphics are displayed on top. Any place where color is 0,0,0 allows the 24 bit graphics to show thru. If the 24 bit screen has black areas, then genlocked video can show thru. This system works very well for our applications. The image quality is *excellent*, and the quality of the NTSC output is determined by the quality of your genlock or encoder. The hardware comes with a ton of programs, many of which appear to to a sampling of utilities from various sources. Most of them were pretty useless to us... Except for the paint program, which is very, very good in every aspect except speed. Then again, all the 24 bit paint programs I've seen on the Amiga to date are slow... much slower than Dpaint. Otherwise, it blows away light 24 (the program that comes with the Firecracker 24), which I also have experience with. The user interface and key commands are obviously modeled after DPaint to a certain degree. It supports stencils, has an excellent color mixer, airbrush, and colorize features. I can't begin to name all the features right off, but one other nice feature that I remember noticing is that it supports JPEG as a direct load/save format. Oh yea, it has good ARexx support. One feature that I didn't expect is the ability to play back ram-based 24 bit animations in real-time. The demo that was provided was pretty basic, just an extruded version of their logo. However, the shading and sharpness were incredible. It looked so much better than the 16 luminance levels of a standard Amiga that it was awesome. Believe it or not, the logo seemed to be tumbling at close to 30 fps, and looked quite smooth. If I had to guess, I'd say that it may have been originally rendered in Caligari. BTW- it was running on a 25mhz 3000. I haven't had a chance to play back any Imagine animations on it yet, but I expect to in the very near future. I'm very curious to see what kind of frame rates I can get with my own animations. The only real negative comment I have to make so far is that the thing is VERY memory hungry. Five megs seems to be the minimum to do ANY overscan work. Seven or more would be better. If we stick with this board, the quality of our kiosk sustems will be improved tremendously. We were having a very difficult time displaying multiple scanned images in 16 color mode with an acceptable degree of quality. ADPro has allowed us to barely pull a few jobs off in the past, but we really needed a true 24 bit system that would integrate well with our other hardware. Greg Granville jsb@ecl.psu.edu ## Subject: Re: Cylindrical lights! Date: Thu, 20 Aug 92 10:49:50 -0400 From: mbc@po.cwru.edu (Michael B. Comet) > >> i think the Y value doesn't really stop >> the light at that point > >Apparently not, but it's SUPPOSED to - both the Imagine manual and the >Worley book say so. Anyway, thanks for trying. > >. <<<<Infinite K>>>> > > > Yes...they seem to say that in the Imagine 2.0 manual on top of page 99, but half way down: "Unless otherwise set, all lights have a constant radiation. Unlike a flashlight that seems to diminish over a short distance, Imagine lights go on __forever__. If you click on Diminish Intensity button, the lights will fall off in intnesity over the distance that they affect the scene that you make." (Page 99 Imagine 2.0 Manual, 3rd paragraph) Michael Comet mbc@po.CWRU.Edu ## Subject: More Syquest info Date: Thu, 20 Aug 92 10:03:14 CDT From: dale@camelot.b24a.ingr.com (Dale R Rogers) Hi, Excuse the continued removeable hard drive questions. My usage for the drives will be Imagine animation relevent. A number of people have told me that the proper running of the syquest removeable drive is dependent on the SCSI controller. Thanks for the responses. I have a 2500/30. The 2500/30 is simply a 2000 with a A2091 SCSI Hard Disk Contoller and a 030 accelerator card. So I guess my question should be does anyone know of anything I need to be aware of when purchasing a Syquest 88M removeable hard drive for an A2091 SCSI controller? The manual that came with the unit says the A2091 does not fully support removeable media drives. It says that automatic sensing of disk change does not occur. These drives do work properly if a DISK-CHANGE command is executed whenever the media is changed, and if each disk is partitioned identically. Hmmm... I somehow remember my dealer changing out a ROM chip on my controler when he upgraded my machine to 2.0 OS. I wonder if the new chip solved that problem. I would ask my dealer, but I try to avoid him as much as possible. His prices are outrageous, and his customer skills are non existent (ask anyone in the area). I'd rather get my answers from the nice folks on the Imagine mail list. Since I have had pricey experiences with my local dealer, I would rather do the work myself. I would like to avoid any uneccessary headaches though if possible. So far it appears that I need an internal SCSI cable (I want an internal drive). I connect it to the power supply on the hard disk controller. I need to mount it so that the cpu knows that it is out there. Anything else? I noticed in Amiga World that Safe Harbor Computers sells a Syquest Package. They advertise that the package includes the drive, cartridge, manual, and a dual SCSI 50-pin cable. That sounds like everything I'll need; right? The package goes for $559.00. Thanks. _____________________________^_____________________________ __ __ ____ ____ _____________________________ _____________________________ dale r. rogers Email: ingr!b24a!camelot!dale Internet: dale@camelot.b24a.ingr.com . ## Subject: SysQuest Date: Thu, 20 Aug 92 08:59:19 -0700 From: Always a rainbow <canaan@u.washington.edu> I haven't any experience with the A2091 and I dunno of any controller that can sense media change or if its possible at all. I used a program called scsimounter to remount it each time i change to a cartridge that is not partitioned the same way, then i decided its easier to just not partition the cartridges. I have a 50-to-25 cable for my external unit, for the SyQuest has a 50 pin connector while the external scsi port on the amiga is 25 pin. Don't know about the internal connectors. Basically, the items u listed were all I got too. except I paid $689 total for an external unit with 2 cartridges. An internal unit should cost less. ## Subject: Re: Frame accurate recorders Date: Tue, 18 Aug 92 19:12:43 EDT From: amallory@discover.wright.edu (Gargamel The Smurf killer!) alan@picasso.umbc.edu tell's us about the PSFC but dosn't tell what he paid for such a unit? What dose something like this run? And would it work with Panasonics r/w lazerDisk machine? :) Wishing I had 8-9,000 big ones to toss around! Aragorn. I Imagine, Therefor I am! ---(amallory@discover.wright.edu) ## Subject: Re: Broadcast SVHS Tapes for Single Framing Date: Thu, 20 Aug 92 19:10:31 -0400 From: mbc@po.cwru.edu (Michael B. Comet) There was a post somewhat recently asking if anyone knew of any SVHS tapes less than 30 minutes. I believe the 3M SVHS ST Series is available in a smaller time format....like 10 minutes or 5 minutes.....though I'm not sure exactly. Anyways here's the name and number of a place in Columbus, OH that will ship them out: Jimmy Rae Electronics (614) 221 - 5884 Hope this helps! :) Michael Comet mbc@po.CWRU.Edu ## Subject: Re: Imagine Wish List Date: Fri, 21 Aug 92 12:08:59 MET DST From: kaltenha@orion.informatik.uni-freiburg.de (Raoul Kaltenhaeuser) One useful detail I would like to have added is the ability to change rendering options such as the antialiasing level in each subproject. I think of an extra button in the 'modify-subproject-requester' named 'advanced options'. A new requester pops up and offers you to change the alias level, reflection depth, octree level for only this special subproject. In the gadgets are the preset values defined in the pref. editor. As a person you does several different projects with each several different subprojects at the same time (i.e. rendering one project while modelling objects in the other etc), I often forget to readjust these parameters when I jump between the projects. (Btw: please make the requesters and menues in OS2.0 style, and make it possible to use different screen resolutions for the editors) Raoul ................................................ : Raoul Kaltenhaeuser / GrafikMaschine : : kaltenha@vega.informatik.uni-freiburg.de : :..............................................: ## Subject: Re: Frame accurate recorders Date: Fri, 21 Aug 92 09:52:13 EDT From: Mark Thompson <mark@westford.ccur.com> > alan@picasso.umbc.edu tell's us about the PSFC but dosn't tell what he > paid for such a unit? What dose something like this run? And would it work > with Panasonics r/w lazerDisk machine? :) The latest version of the PSFC is going for around $370. I am not sure if it has builtin control for the Panasonic recordable video disc unit, but unlike tape machines, video disc recorders are very simple to control. They only require an RS232 interface and a simple ASCII string sent to them at each frame. I use the Panasonic 3031 and I don't even own a single frame controller. LightWave has a Record window that allows you to send an ASCII string out the RS232 port at every frame. While Imagine does not have a similar function, you should be able to easily write a small piece of code (Arexx, Basic, C, or whatever) to sequence your images and fire a string out the RS232 port. This will save you $400 if you don't need all funtionality of the PSFC. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ` ' Mark Thompson CONCURRENT COMPUTER | | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics | | ' Image ` ...!uunet!masscomp!mark Hardware Architect | | Productions (508)392-2480 (603)424-1829 & General Nuisance | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Archive 25 now available on hubcap Date: Fri, 21 Aug 92 10:48:02 MST From: marvinl@amber.rc.arizona.edu (Marvin Landis) Archive number 25 is now available on hubcap.clemson.edu (130.127.8.1) in the pub/amiga/incoming/imagine/text directory. Archive 25 contains articles posted from Jul. 24 - Aug. 18. As always if you have any problems with the archives, let me know. I also posted the following message to the imagine list several weeks ago, but never saw it show up in my mailbox. So I am reposting it because I have had quite a few requests to get the archives to people without ftp access. I have sent archive 25 to Bob, so it should be showing up there pretty soon also. ------------------------------------------------------------------------------ I just wanted to inform everyone without ftp access, that Bob Lindabury (the system administrator of the Graphics BBS) has been kind enough to make the Imagine mailing list archives available through his file server. With the service he is providing, those of you who can only get things through e-mail can now have access to all the files that previously were only available from hubcap through anonymous ftp. So for those of you unfamiliar with this service, just send an e-mail message to file-server@graphics.rent.com with the following lines in the body of the message: HELP INDEX You will then receive 2 e-mail messages back, one describing all the commands understood by the file server, and the other a master index list of all available files on the server. These messages will tell you everything you need to know about getting the imagine mailing list archives (as well as MANY other graphics related files). For those of you already familiar with the service Bob provides, you will find the Imagine mailing list archives in /public/amiga/3d/imagine/archives with the file names imarc00.lzh, imarc01.lzh, ..., imarc??.lzh. I want to publically thank Bob for making the archives available from his file server, because I had at least a dozen people contact me about not being able to access the archives at hubcap. This should solve the problem and make the archives accesible to just about everyone. Thanks Bob!!! ---------------------------- Marvin Landis marvinl@amber.rc.arizona.edu ## Subject: Help with more Imagine problems Date: Fri, 21 Aug 92 13:52:20 MDT From: bscott@nyx.cs.du.edu (Ben Scott) Well, I still can't get a cylindrical or conical light source to either stop at a given distance or even seem to begin to fade (after turning on both "cast shadows" and "diminish intensity", and in full trace mode). But I'm about ready t give up on this anyway, despite what both the Imagine manual and the Worley book say. My current problem is similar - something that's supposed to be relatively easy and straightforward. I'm trying to map a series of pictures onto a plane, like an animbrush effect. First off I just tried a test - I made a simple little maze-like thing and had a robot following a curved path through it. I rendered 50 frames of this in B/W shade mode, for speed. Then I took out the robot, and put the camera on the same path. I also put a plane on the path with the axis shifted so it'd be in front of the camera. The idea is to have a first-person view of going between and around all these blocks, while a little screen in the corner gives you a radar-type birdseye view. No worky. I have the plane set up with the filename of the picture series. Remember, the pictures are Imagine output in the first place, so they already have the "pic.000n" filenames. Set the max sequence to 50, made sure the filename said "foo/bar/pic" and not ".../pic.0001", and tried a quickrender in Stage. "Error, cannot open file foo/bar/pic.0001.0001". AFter a quick recheck that the filename is in fact not pic.0001 originally, I tryu another quickrender on frame 2. Now it "cannot open file foo/bar/pic.0002.0001" (no misprint). It is appending ".0001" AFTER the processed file. If I add .0001 to the filename (i.e. pic.0002.0001) and have it still look for "pic" (on frame two) it works. This is in stage, however. In Project I can't get it to map at all, no matter what I try. What gives? . <<<<Infinite K>>>> -- .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| |--------------------------------------..-----------------------------------| |"Where are we going??" "Planet 10!!" ||The Raster Image IS responsible for| |"When?!" "Real soon!!"-Buckaroo Banzai||everything I say! ** Amiga Power**| `--------------------------------------'`-----------------------------------' ## Subject: THE CONTEST (Giant File) Date: Fri, 21 Aug 92 16:05:52 CDT From: dave@flip.sp.unisys.com (Dave Wickard) August 19,1992 Greetings Amiga users around the world! :-) Now, for the first time ever, the IMAGINE Mailing List is proud to announce... The IMAGINE Mailing List contest! This text will be distributed across networks, BBS systems, and every available means until it reaches around the globe. To name just a few, over 300 sites on the Imagine Mailing List, the AmigaZone on Portal, Compuserve, GEnie, USENET, Company wide email lists, local user groups...and pretty much everywhere that electronic data is exchanged, viewed and shared. It's a call to arms for all users of the 3D rendering package IMAGINE, and YOU are invited to join in the fun and competition and are eligible to win some great prizes! There is NO COST to enter this contest (except of course postage). Spread this large text file in it's ORIGINAL form as far as you can. Do not delete or change any of it's content. Enclosed you will find several important sections. They are: 1. Reasons for the contest. 2. Contest categories. 3. Dates and methods of entry. 4. The Rules of the IMAGINE Mailing List contest. 5. Contest criteria. 6. Prize lists. 7. Vendor and prize descriptions. 8. Questions and answers about the contest. 9. Information about how *you* can receive the IMAGINE Mailing List. 10. Final Notes. 11. Entry form for the contest. ========================================================= I. REASONS FOR THE CONTEST. The way this contest came about is fairly simple. After becoming administrator of the IMAGINE Mailing List, I started thinking about IMAGINE and 3D rendering in a different light than I had previously. What were the biggest frustrations in it? What would get users involved with creating more of the beautiful images that 3D rendering can produce? The biggest frustration that I myself had, was that there was a lack of 3D objects that I could download, and place into scenes that I created, and give them my own personal spin. I wanted to create, but without a lot of objects, I could expect a much steeper learning curve than would be otherwise needed. I NEEDED MORE OBJECTS! The way to prompt IMAGINE users to begin producing these objects was simple...offer *them* something in return...prizes! Seems simple. NO! I needed to GET the prizes. So then I began calling on different vendors whos products in some way related to either Imagine, or to image production. Happily, a majority of the vendors were glad to contribute a prize or two (or three!). Now, the contest can begin! =========================================================================== II. CONTEST CATEGORIES 1. Original Imagine Objects (any format- includes textures/wraps) 2. Original Imagine Scenes (ILBM-24format) 3. Original Imagine Scenes (ILBM-12format) 4. Original Imagine Animation (ANIM format) Note: While ILBM-12 format leaves a bad taste in the mouth of most higher end users, for the purposes of this first contest, I am leaving HAM as an option for those of us not yet decided on their platform of entry into the inevitable world of 24bit display. Besides, it will give hardware lacking newer users a better chance to compete against entries more in their expertise league. Naturally, everyone is encouraged to enter 24 bit entries when possible for highest quality image.As far as the Animation category, make it viewable for an Amiga with 8 Meg of RAM. If a 5 Meg machine can view it, great, but 8 should be all that is _required_ to see it. This should keep us in the ballpark of filesizes that are easy enough to transport. ============================================================ III. DATES AND METHODS OF CONTEST ENTRY 1. Contest begins on Sept 1, 1992. 2. All entries must be received on or before December 31, 1992. 3. Entries MUST be mailed via standard postal mail to the following address.... VISUS P.O. Box 191 Cottage Grove, Minnesota 55016-0191 USA 4. Entries via standard postal mail must be in one of two formats: a. 3 1/2 " DS/DD diskettes b. QIC-24 Data Cartridge (must be in standard TAR format) Sorry, but due to prohibitive costs, entry media will not be returned unless accompanied by self-addressed and sufficiently postaged package. Responsibility for delayed / lost / or damaged submissions via any method of delivery is soley up to the contestant. Be certain to allow time in case of bounced mail or postal delay. ============================================================ IV. RULES OF THE IMAGINE MAILING LIST CONTEST 1. All entries must be generated using Imagine. Manipulation with other packages or image processing is acceptable. However, Imagine is the focus here, and must be the basis for all entries. 2. All entries must be *original*. They may not be a derivative of an existing object or scene. Modeling of known objects (spaceships, robots, basketballs and Soda cans ;-) is acceptable. 3. Entries must not be available via any source either public or commercial. Do *not* distribute any entry you make in this contest. With sufficient interest, there may be disk set available containing contest entries. (See Questions and Answers section about this) Publically available entries will NOT be included in the distribution. 4. Contest dates will be strictly enforced. If you wish to be included in the contest, please make sure you fall within the window of entry. There will be no exceptions allowed. 5. Entries must follow the format guidelines. (e.g. 24 bit, or ANIM). 6. Participants *must* *must* *must* be registered users of Imagine. Entries that are submitted by non-registered users are NOT eligible for prizes. Your registration status is subject to verification by Impulse Inc. If your status is in question, please be certain clear discrepancies with Impulse before your entry. 7. Contestants are allowed 3 entries per category. If more than 3 are received in a specific category, the first 3 will be considered your official entry. All subsequent entries are not eligible. Also, only one prize is permitted per contestant. 8. A completed copy of the Entry form (below) must accompany all entries. 9. In that all entries will be submitted "blind" to the judges (that is,with only an identifying number assigned by me) do not include any identifying signatures or symbols on your submission. If you wish to include a second copy of the submission with your identification on it, please do. 10. All submissions remain the sole property of the artist and will not be distributed in any format or method without permission granted on the entry form accompanying each entry. 11. Entries may be disqualified or exempted at the discretion of either the contest administrator, or the judges. 12. Winner will be announced no later than Feb. 1, 1993. (Twelve rules. Not *too* overbearing I hope. Read them carefully.) ========================================================================== V. CONTEST CRITERIA The judging criteria is the same as for any artwork. You are judged on your ability to invoke an emotion in the viewer. 1. THE "WOW" EFFECT Show us a twisted mind, or make us laugh, or make us cry. Wow us with your use of color. Blast us with your vision of how things "could" look. Excite us with your perception of reality. Make us envy your rendering skills. Take us to an alternate reality. 2. THE "SHOWOFF" EFFECT Make us say, "How did they do THAT?" Make something that will leave other home computer users awestruck and envious. Display your mastery of object design. 3. THE "GOTTA HAVE IT" EFFECT Create an image or object that is so compelling, that every Imagine user wants it in their library. Design something so blindingly amazing that others who would try to duplicate it, can't even begin to figure out where to start. There are lots of criteria that may come into play, but they all have some common ground. Originality, Creativity, and design skills. Use those as your springboard. ======================================================== VI. PRIZE LISTS Hey! HERE'S what we've been waiting for. The PRIZES! ;-) Prizes will be distributed as follows: 1. Imagine Original Objects Category. 1ST PRIZE- IMAGEMASTER from BLACKBELT SYSTEMS 2nd PRIZE- MORPHUS from IMPULSE INC. 3rd PRIZE- THE IMAGINE BUDDY SYSTEM from HELP DISK INC. 4th PRIZE- INTERCHANGE PLUS from SYNDESIS CORP. HONORABLE MENTION - IMAGINE 2.0 UPGRADE from IMPULSE INC. 2. Imagine Original Scene Category (ILBM-24 format) 1ST PRIZE- ESSENCE from APEX 2nd PRIZE- MORPHUS from IMPULSE INC. 3rd PRIZE- IMAGINE 2.0 UPGRADE from IMPULSE INC. 4th PRIZE- PIXEL 3D PROFESSIONAL from AXIOM INC. 5th PRIZE- 1 YR. SUBSCRIPTION TO VIDEO TOASTER MAG. from AVID HONORABLE MENTION- IMAGINE BUDDY SYSTEM from HELP DISK INC. 3. Imagine Original Scene Category (ILBM-12 format) 1ST PRIZE- ADPRO 2.0 from ASDG 2nd PRIZE- UNDERSTANDING IMAGINE 2.0 from APEX 3rd PRIZE- IMAGINE 2.0 UPGRADE from IMPULSE INC. 4th PRIZE- 1 YR. SUBSCRIPTION TO AVID MAGAZINE from AVID HONORABLE MENTION- VERTEX (fully operational) from ART MACHINE 4. Imagine Original Animation Category (ANIM format) 1ST PRIZE- IMAGEMASTER from BLACKBELT SYSTEMS 2nd PRIZE- MORPHUS from IMPULSE INC. 3rd PRIZE- PIXEL 3D PROFESSIONAL from AXIOM INC. 4th PRIZE- UNDERSTANDING IMAGINE 2.0 from APEX HONORABLE MENTION- STILL-STORE (fully operational) from GRAPHIC IMAGINATION Other vendors may be contributing to this contest. If more prizes are received, they will be distributed by random selection. This will give all contestants an equal chance at them. ======================================================================= VII. PRIZE DESCRIPTIONS This section is done in alphabetical order of the supporting vendor. For further information regarding any of the products listed here, please contact the vendor in question. They are more than willing to answer any questions you may have. ---------------------------------------------------------------------------------- PRIZE NAME: Understanding Imagine 2.0 by Steve Worley Retail- $ 29.95 Vendor - Apex Publishing 405 El Camino Real Suite 121 Menlo Park, California 94025 USA (415) 322-7532 Description: This book has become the bible of Imagine users around the world. It lays out in clear, understandable text, the different aspects of using Imagine 2.0 including the Detail, Project, Forms , Cycle and Stage Editors. It is 221 pages crammed with all the information that Imagine users have been asking about. Also included is the diskette "Disk-O-Stuff". Written by noted Amiga artist Stephen Worley, it is mandatory reading for users of Imagine. It covers frequently asked questions, textures and F/X. Two lucky winners will walk away with copies of this book! PRIZE NAME: ESSENCE Retail- $79.95 Vendor - Apex Publishing 405 El Camino Real Suite 121 Menlo Park, California 94025 USA (415) 322-7532 Description: Essence is a library of algorithmic textures for users of Imagine. All the included textures operate identically to the textures from Impulse. They are all new and exciting and can give your renderings a whole different look. Some of the included textures are: SphereShade, DiamondBump, HexMesh, Counter, VeinedMarble, FractalColor, Bozo, BandFract, Swirl, as well as others. Essence is for use on accelerated machines only. There is a 108 page manual included and further volumes of Essence textures promise to expand your texture horizons even further!Get in on the ground floor with this wonderful new product from Apex co-authored by the Imagine Mailing List's own Steve Worley and Glenn Lewis. PRIZE NAME: ART DEPARTMENT PROFESSIONAL 2.0 Retail- $299.00 Vendor: ASDG Incorporated 925 Stewart Street Madison Wisconsin 53713 (608) 273- 6585 Description: Art Department Pro 2.0 is a standard in the Amiga image processing area. It offers image processing with total input, processing and output flexibility with full ARexx compatibility. You can read and write many image formats. Art Dept pro 2.0 also allows you to perform thousands of image processing functions, use JPEG compression, print 24-bit data to Preferences printers and many other features that are simply too numerous to be listed in the alloted space! Art Dept Pro 2.0 now includes animation features as well! With the addition of the available Pro Conversion Pack module, you also add the capability for input and output of... Sun Raster, X Windows, Targa, TIFF and Rendition formats making you able to deal effectively in formats used extensively by Macintosh and IBM image professionals. There are also additional modules that will act as Film Recorder Drivers for the Polaroid CI-3000/5000, the Kodak SC6510, as well as Scanner Drivers to integrate the Epson ES-300C, and the Sharp JX-100/300/320/450/600 scanners into your total professional image enviroment. PRIZE NAME: VERTEX Retail- $40.00 Vendor: The Art Machine 4189 Nickolas Sterling Heights, MI 48310 USA (313) 939-2513 Description: Vertex is an advanced, feature-packed design package which no 3D artist should be without. It works equally well as a stand-alone object editor or as an object converter. Vertex offers- Transparent support for most 3D file formats including Imagine, Lightwave,Geo, Turbo Silver, Sculpt 3D, and Wavefront. Intuitive 3D interface lets you view and transform your objects with quick and easy mouse control. Unique distortion tools such as Multiply, Scale Map, Twist, Randomize and Gravity. Other Tools included- bevel fonts, create fractal objects, (even in 3 dimensions!), seperate and combine objects, window cutting tool, face and edge divisions. Fast solid models and "real time" rotating wire frames. All standard editing tools (move,rotate,position,scale,size). Single Point editing. Global tools to delete duplicate faces and edges. Complete AREXX port. Fully multitasks and works equally well under 1.3 and 2.0. PRIZE NAME: AVID / VIDEO TOASTER MAGAZINES Retail - $36.00 each (subscription) $43.45 each (single copy price) Vendor: AVID Publications 21611 Stevens Creek Blvd. Cupertino, California 95014 USA (408) 252-0508 Fax: (408) 725-8035 Description: AVID and VIDEO TOASTER magazines have one thing in common; they are *must* reads for Amiga users. AVID is the Journal of Amiga Video. It spans the realm of anything video related to Amiga Video from NewTek's Video Toaster to anything you can IMAGINE. Any Amiga videographer should have AVID on the top of his monthly "Gotta have it" list when they march down to the local magazine counter. AVID will teach you everything you need to know about becoming a better Amiga video artist than you already are. Don't miss the great classified section in the back either! VIDEO TOASTER USER is AVID's sister publication and as the name implies, it caters to the ever-growing legion of Video Toaster fanatics. It's called the "Desktop Video Magazine". Articles range from commercial production techniques to professional use of the Toaster in major film and television studios. There are help articles for sharpening your understanding of ToasterPaint as well as Lightwave Mania. Every Toaster owner and Toaster owner wanna-be *needs* this magazine! AVID Publications has offered up a one year subscriptions to both the AVID Journal and VIDEO TOASTER USER to a couple lucky winners in the Imagine Mailing List contest. The contest will be mentioned in the pages of AVID as well as a possible exposure of the winners in the contest, in the magazine itself! PRIZE NAME: PIXEL 3D PROFESSIONAL Retail- $194.95 (estimated) Vendor: Axiom Software 1221 E. Center Street Rochester, Minnesota 55904 USA (612) 322-4720 Description: Pixel 3D Professional has not been officially released as of this writing, but by the time the contest is well underway...P3DPro should be racking up sales at your local Amiga software dealer. Scott Thede, author of Pixel 3D Pro says that users will be impressed with the new and cleaner/fresher user interface. There will be colored text on the users screen to brighten up the appearance. The Imagine user will be happy to hear that Pixel 3D Pro will now properly load and display grouped Imagine objects. Scott says "Pixel 3D Pro is easily more than twice the product that Pixel 3D was." Some of the "Golly Gee" features include support of structured drawing, simple point editing, loading and saving in 10+ formats (may be as high as 15), bitmap conversions, 6 values for spline fitting for nice sharp bitmap conversion, as well as the ability to deal with fonts in an easy keyboard manner. AXIOM has offered us 2 copies of Pixel 3D Pro upon it's official release sometime this summer. Get your entries ready, one of them is waiting for you. PRIZE NAME: IMAGEMASTER Retail- $ 199.95 Vendor- BlackBelt Systems 398 Johnson Road RR-1 Box 4272 Glasgow, MT. 59230 USA Info: (406) 367-5509 Sales: (800) 852-6442 Intl Sales: (406) 367-5513 BBS (406) 367-2227 Description: ImageMaster is best described as KILLER image processing. It's a complete system for manipulating high-color images. ImageMaster is seperated into the following broad categories: Image Processing.- Change an image using methods chosen out of HUNDREDS of available. Imagine Composition- Bring an image into another. Modify transparencies. There are over 60 composition operations. Image Analysis- A wide range of operations to examine an image region's density, histogram, average color, etc. Painting- Classic Paintbox techniques. Brushes, fonts, palettes, fills. Buffer Control-Save/Copy/Rename/Load/Render to various formats, export and import from external applications, you have every tool needed to handle your working environment, the image buffer. ImageMaster has the flexibility to deal with JPEG,NASA,GIF, IFF,DCTV,TARGA, HAME, and many more formats. BlackBelt Systems has donated 2 copies of ImageMaster to the Imagine Mailing List Contest. You have the opportunity to win one of them. PRIZE NAME: INTERCHANGE PLUS Retail- $99.95 Vendor: Syndesis Corporation N9353 Benson Road Brooklyn, Wisconsin 53521 USA Phone (608) 455-1422 Fax: (608) 455-1317 Description: Interchange Plus is the product of choice to translate objects between different 3D modeling programs. You can easily move objects between Imagine and Lightwave. Convert multi-object hierarchical Imagine objects into Lightwave for Toasting. Lightwave objects becomes a sub-object in Imagine. Interchange Plus includes the InterFont Converter, a program that uses outline fonts and turns them into 3D objects quickly and easily! You have scaling, GridSnap, and Point Reduce Tools at your disposal. Interchange uses less memory to convert an object than to render it. You can purchase Converters and Tools for other formats and everything works together. AutoCAD DXF, Wavefront.obj, Digital Arts.AOB and more formats to come. NewTek Inc chose Syndesis Corps products to be part of the Toaster 2.0 system. With Interchange Plus, you can now import AND export objects in other formats from clients,friends, or add-on 3D object collections. PRIZE NAME: STILL-STORE Retail- $59.95 Vendor: Graphic Imagination Inc. PO Box 661 Marion. Ia. 52302 Phone (319) 337-8156 Description: If you work with 24 bit images, you might find managing them a little tedious. Still-Store was created to lighten the load of image management. Still-Store is an image browser for 24bit IFF files. It serves two very useful purposes: to save valuable hard drive space, and to save valuable time. Space is saved by utilizing JPEG compression. Compression and decompression of multiple files is completely automated for your convenience. Time is saved by allowing you to browse through your images quickly to locate the ones you need for a given project. Still-Store lets you preview your images without having to waste time decompressing ones you don't want. Previews can be compared side by side to ease the selection process. In addition, Still-Store maintains a database of information on your images so you can keep track of useful information and perform searches. Still-Store can import any IFF image as well as images already compressed with JPEG. Image sets from other vendors can also be imported into Still-Store to provide a complete management solution. The Still-Store package includes 20 -768 by 482, 24 bit images suitable for use as backgrounds or as texture maps in all popular 3D programs. Graphic Imagination Inc. announces a new low price on Still-Store. Still-store now retails for $59.95, but members of the Imagine Mailing list can obtain Still-Store for $39.95! PRIZE NAME: THE BUDDY SYSTEM FOR IMAGINE Retail- $49.95 Vendor: Help Disk Inc. 13860-12 Wellington Trace Box 200 Wellington Florida 33414 USA Phone (407) 798- 8865 Description: Have you ever wished for an Imagine expert to be sitting within arms reach when you just can't quite figure out a specific problem? Wish no more! Help Disk Inc. presents The Buddy System for Imagine- an interactive hypermedia tutorial. Now you can imagine, create,model, preview, render and animate! The Buddy System for Imagine teaches you all the fundamentals of Impulse's Imagine 3D rendering and animation program through an easy-to-use point and click hypermedia interface! Speech narration, concise text description, and visually guided demonstrations give you a functional and enjoyable learning system in a truly hands-on format. Over 50 real time, visual demos using Imagine itself. Demos of all functions in all Editor modules are included. How to wrap textures and IFF images. Use of the action script editor: F/X, staging, and time line explained. Learn to build objects from scratch; use of all tools in step-by-step demonstrations will get you animating immediately! Visual captioning during demonstrations as well as speech narration. Hypertext reference of all Imagine functions. Preset settings that you can load into the Attributes Requester for: Wood, Glass, Bone, Bronze, Copper, Crystal, and more! Immediately use these settings for the look you need. In-depth explanations and table of attribute and texture settings. Help is always available, interface sleeps until you press the HELP key. Learn by using Imagine today! It's the Buddy system because: Seeing something once is better than reading about it 100 times. Also available DeluxePaint IV (v4.1), PageStream (v2.2), and AmigaDos (supports both v2.04 and 1.3) Help Disk Inc. has donated 2 copies of the Buddy System for Imagine to the contest. If your entry is judged to be amoung the winners, you just might have a new buddy soon. PRIZE NAME: IMAGINE 2.0 UPGRADE Retail-$ 99.00 for Imagine owners Retail-$450.00 for new buyers Vendor: Impulse Inc. 8416 Xerxes Avenue No. Brooklyn Park, Minnesota 55444 USA (612) 425-0557 Fax: (612) 425 0701 Hours: Tech Support- 10am - 3:30pm Central Office 10am - 4:00pm Central Description: Imagineers hardly need a description to Imagine, do they now? Sure! Here is the latest revision to the 3D rendering package that gives your Amiga high powered rendering in a low cost environment. Impulse has donated 3 Imagine 2.0 upgrades to winners of the contest. If you are currently working with a 1.1 version (or heaven forbid the 1.0 version) or Turbo Silver, this prize will step you into the upper reaches of Imaginedom. The list of features, options, and conveniences and just how they can make your rendering easier, quicker and more productive would amaze you. Call Impulse or a local Amiga dealer today and ask them to tell you about Imagine 2.0. Accept no substitutes or cheap clones. Get into gear with Imagine 2.0 from Impulse and visit your own 3D reality, dudes. PRIZE NAME: MORPHUS Retail- $99.95 Vendor: Impulse Inc. 8416 Xerxes Avenue No. Brooklyn Park, Minnesota 55444 USA (612) 425-0557 Fax: (612) 425 0701 Hours: Tech Support- 10am - 3:30pm Central Office 10am - 4:00pm Central Description: Impulse now takes it's amazing Imagine program one step further. Morphus is the Imagine Object manipulation tool that allows you to experiment with Morphing to the nth degree. Morphus is the latest product out of that amazing little company in Minnesota...Impulse. It allows you morph objects of different sizes, different points and so on. But morphing is only the start. You can twist, shear, and distort your objects also! Impulse has donated 3 copies of Morphus to lucky winners of the contest. At the time of this posting, Morphus hasn't been released yet, but by the time the winners receive their copies, it's sure to be on every Imagineer's Most Wanted List. Mike Halvorson of Impulse says, " Morphus will allow Imagine users to monkey around with objects in ways they have never been able to before!" Find out what the buzz is all about by nabbing your own copy of Morphus free in the contest. ================================================================ VIII. CONTEST QUESTIONS AND ANSWERS Q. I would like to enter the Object category but do not want my object released into the public domain. As a working artist, I need my work and time to pay for itself. Will you protect against this? A. Certainly I will. All entries must be accompanied by a completed entry form to be valid. On the form, you are asked if you would object to your work becoming part of a collection from this contest. The collection may take several forms. It may be released as an inexpensive disk set sold to recoup prize shipping costs associated with the contest. Any additional money would then be distributed to all contributing artists who's work is included in the collection. If there is insufficient interest in this collection, they may not be released at all, or they may be released as smaller public domain volumes. However, no work will be released or distributed that is not authorized by the artist on the entry form. Be warned however, that if contest winners are highlighted in any public forum such as the possible AVID article on the contest/winners or any similar venture, that artists who do not authorize distribution of their work will not be included. This includes all categories...scenes, objects and anims. Q. What about the Object category? Should I include everything with it? A. Yes, for the Object category, be sure to include all necessary parts for judging. Also be sure to include at least one *rendering* - NOT just the object. This includes wraps. Best bet would be to include a rendering of your object sitting in an uncluttered setting. This will show the judges what you have in mind. Be sure your object heirarchy is such that it would be easy for the judges to render a copy of your object just like in your included rendering(s) for verification that the object is one and the same. Q. I am new to Imagine and 3D rendering in general. What are my chances against all these professionals? A. Pretty good actually. According to everyone who should be "in the know", I have accumulated far too many prizes. I say they are wrong. I say Imagine users are brave enough to give it a good shot and participate heavily in the contest. I think with thousands of users worldwide, we should have PLENTY of work. Let's BURY the judges with our art! ;-) Q. Why is this file so large? A. Because I wanted to be sure that people wouldn't miss parts of it. I wanted it in one large chunk to make sure if you HEARD about the contest through this posting, that you would get ALL the info you need. Q. Does that mean there will be updates to the rules and such? A. Well, to be honest, I have tried to include everything I could think of. However, as we all know, when this hits the world outside of my head, there will be hundreds of people thinking of loop holes and situations that never occured to me. If you really want to keep up on any new developments, they will always be posted on the Imagine Mailing List. Join us, and watch for them there or where ever you access the List. Q. While I am watching the 3 Stooges, and they hit Curly in the head, why do they use the sound of pipes clanging together? A. How did THAT get in here? :-) Q. What formats are acceptable for the ANIMS? DCTV for instance? A. Sorry. The only acceptable ANIM in the contest this time is one that can be viewed on your basic Amiga using SHOWANIM or a like viewer. There are several reasons. Most importantly, it will allow your work to be seen by a larger audience. Next contest will probably lean more heavily into higher end work using optional hardware or single framed animation entries on tape. This time however, I want everyone to be able to participate. This will buy us the exposure and participation we need to solicit more prizes and the possibility of making it an annual contest. The future of Amiga 3D rendering involvement is UP TO YOU and the contest is one way to show your commitment to your machine. Q. I would like to be involved with contributing another prize to the contest. Is it too late? A. No! In fact, I would happily accept any and all prizes. They will be announced as additions on the Imagine Mailing List and even though the Prize distributions have been set already, your contribution will be given to a randomly selected contestant. This means that the vendor will still receive the exposure, and every contestant has an equal chance of winning all additional prizes! Q. I don't own any 24 bit display enhancing equipment. Can I still enter 3 times in the 24bit scene category? A. Naturally. If your scene looks great in HAM, it will most likely look superb in 24bit. Just re-render it in 24bit mode, and take it someplace to make sure it looks acceptable to you in 24 bit. If so, by all means..enter it! Q. I want to stick my head into a laser scanner and have it immortalized in it's full 3D glory and enter it. Is that alright? A. Certainly. However, recent studies have indicated that sticking any body parts into laser scanners leaves the scanee impotent. Might be worth one of the prizes though. ;-) heh heh Q. I have some scenes currently entered in another contest. Can I enter them in the Imagine Mailing List contest as well? A. That is no problem provided that your entry in the other contest doesn't win and that you have not signed away rights for it to be published by the other contest sponsor. If it appears anywhere but in this contest, it is not exclusive. By the definitions of THIS contest, it is no longer original and is thus not eligible for a prize. Q. The entry form asks alot of questions. How come? A. It may be used for promotional purposes or be used just to identify the demographics of users entering. Q. What format for scenes is acceptable? JPEG? A. Sure. JPEG or IFF is fine. Q. I notice you want the entries done without signatures or identifying symbols. How come? A. As it states, the judging will be done blindly, that is, no one will know who the artist is at the time of the judging. If you would like your work signed or stamped in it's distributed form, please include a second copy and indicate on your entry form which you'd prefer distributed , if any. Q. Really? A shot being published in an Amiga Magazine???? A. Always a chance. This shot at fame could happen to you! If you authorize your work to be distributed, either you, or your artwork could wind up in the pages or cover of AVID or other Amiga related magazines being contacted. Q. Can we quit this now and move on to the next section? A. By all means. ============================================================ IX. WHAT'S THE IMAGINE MAILING LIST, HOW TO GET IT The Imagine Mailing List is a wide variety of Amiga computer artists sharing friendship and knowledge. The main thrust of the List is the Imagine renderer. Subjects discussed though have varied widely. There are discussions of Imagine and it's competitors, Imagine wish lists for future versions, 3D rendering principles in general, single frame recording techniques and many many more. With first day users thru battled scarred veterans :-) there is someone at your level of knowledge on the List. We are always glad to see questions from every level of user. So often a simple and seemingly embarrassingly easy question will lead to an interesting comment on a related topic. New products, both hardware AND software, are discussed as to their relationship with Imagine and Amiga 3D rendering. Names of Amiga luminaries dot the list, and often join in to lend their insights without the usual "noise" of a USENET newsgroup. There are over 300 individual sites receiving the Imagine Mailing List, and they include many networks, BBS systems, user groups, and individual computer artists from literally around the globe. We share one thing. Interest in each other's work with Imagine. YOU can get the Imagine Mailing List. All you need is access to Internet mail. Simply mail to the following address: imagine-request@email.sp.unisys.com and in your subject line, enter the word "subscribe". If you are reading this from a Commercial System, ask the Amiga Coordinator to set up an Imagine Mailing List area that everyone can read. ================================================================== X. FINAL NOTES Well, congrats. You have reached the end of the blithering. I hope that everyone reading this enters the contest and does their very best to win a prize. I sincerely wish there was some way every entry could win something, but alas...that just doesn't happen. If you are not a regular reader of the Imagine Mailing List, become one. You won't regret it. It's a very special group. The contest only runs for 16 weeks or so, don't dawdle. Enter! In closing, I would like to thank our very kind and generous supporting vendors. It is their generosity that has allowed me to begin this contest. And of course I would like to thank Amiga artists from around the world. Your artwork and vision have thrilled people you will never know. Don't let the flame die. Keep up that rendering and share the joy. Dave Wickard (612) 456-2783 "It's not the SIZE of your image... dave@flip.sp.unisys.com It's how you MANIPULATE it." Sam_Malone@cup.portal.com -proverb from the Amiga Kama Sutra =========================================================== XI. ENTRY FORM. (One copy must be completed and included for each entry) Name ______________________________________________ Address ___________________________________________ ___________________________________________ City _____________________________________ State (Prov) _____________________________________ Country ___________________ Zip ____________ Phone _________________________________________ CATEGORY TO ENTER (ENTRY 1) _____ OBJECT _____ SCENE 24BIT _____ SCENE HAM ______ANIM TITLE (IF ANY) OF ENTRY _______________________________ PRODUCTS USED TO CREATE IT? ___________________________ TIME SPENT WORKING ON ENTRY? __________________________ CATEGORY TO ENTER (ENTRY 2) _____ OBJECT _____ SCENE 24BIT _____ SCENE HAM ______ANIM TITLE (IF ANY) OF ENTRY _______________________________ PRODUCTS USED TO CREATE IT? ___________________________ TIME SPENT WORKING ON ENTRY? __________________________ CATEGORY TO ENTER (ENTRY 3) _____ OBJECT _____ SCENE 24BIT _____ SCENE HAM ______ANIM TITLE (IF ANY) OF ENTRY _______________________________ PRODUCTS USED TO CREATE IT? ___________________________ TIME SPENT WORKING ON ENTRY? __________________________ DO YOU AUTHORIZE THE RELEASE OF ENCLOSED ENTRIES FOR USE BY THE IMAGINE MAILING LIST FOR POSSIBLE USES OUTLINED IN THE CONTEST DOCUMENT ABOVE? _______ YES __________NO (YOU MUST CHECK ONE!) (IF YOU WISH TO AUTHORIZE USE OF ONLY SPECIFIC ENTRIES, ENTER THE AUTHORIZED ITEM(S) IN "YES" BLANK AND NON-AUTHORIZED ITEM(S) IN "NO" BLANK.) ARE YOU A SUBSCRIBER TO THE IMAGINE MAILING LIST? __________ ARE YOU A REGISTERED OWNER OF IMAGINE? __________ WHAT VERSION OF IMAGINE DO YOU USE? __________ HOW LONG HAVE YOU USED IMAGINE? __________ (Note: If you would like to include a list of likes/dislikes and wishes for further releases of Imagine, include it on a seperate sheet and I will see that a compilation reaches Impulse Inc.) Please print or copy this Entry Form section and enclose it with your entry. Mail to: VISUS Box 191 Cottage Grove, Minnesota 55016-0191 USA =============================================================== ## Subject: Archive 25 now available on hubcap Date: Sun, 23 Aug 92 15:50:23 EDT From: bobl@graphics.rent.com (Bob Lindabury, SysAdm) rutgers!amber.rc.arizona.edu!marvinl (Marvin Landis) writes: > Archive number 25 is now available on hubcap.clemson.edu (130.127.8.1) in the > pub/amiga/incoming/imagine/text directory. Archive 25 contains articles > posted from Jul. 24 - Aug. 18. As always if you have any problems with the > archives, let me know. > > I also posted the following message to the imagine list several weeks ago, > but never saw it show up in my mailbox. So I am reposting it because I have > had quite a few requests to get the archives to people without ftp access. > I have sent archive 25 to Bob, so it should be showing up there pretty soon > also. The new archive IS up on The Graphics BBS for file-server access. As Glenn stated, you send mail to "file-server@graphics.rent.com" to request files and indexes. Alternatly you can request the same from mail-server@graphics.rent.com. This is a new server that has a few more commands and is a bit more robust than the other server I was using. I will also be adding the Christian Imagine archives to the system. There will be a post made here when those files are made available. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: More Syquest info Date: Sun, 23 Aug 92 15:28:48 EDT From: bobl@graphics.rent.com (Bob Lindabury, SysAdm) rutgers!camelot.b24a.ingr.com!dale (Dale R Rogers) writes: > A number of people have told me that the proper running of the > syquest removeable drive is dependent on the SCSI controller. Thanks > for the responses. I have a 2500/30. The 2500/30 is simply a > 2000 with a A2091 SCSI Hard Disk Contoller and a 030 > accelerator card. I just installed a SyQuest 88 megger in my system today. However, I have a GVP SeriesII controller with FAAASTROM. I installed it in a case externally but I know about internal installation as I have 2 internal HD drives setup as well as an external HD and the external SyQuest all on the single controller. > So I guess my question should be does anyone know of anything I > need to be aware of when purchasing a Syquest 88M removeable hard > drive for an A2091 SCSI controller? The manual that came with the > unit says the A2091 does not fully support removeable media drives. > It says that automatic sensing of disk change does not occur. > These drives do work properly if a DISK-CHANGE command is executed > whenever the media is changed, and if each disk is partitioned > identically. Hmmm... I somehow remember my dealer changing out a > ROM chip on my controler when he upgraded my machine to 2.0 OS. I > wonder if the new chip solved that problem. I would ask my > dealer, but I try to avoid him as much as possible. His prices > are outrageous, and his customer skills are non existent (ask > anyone in the area). I'd rather get my answers from the nice > folks on the Imagine mail list. Since I have had pricey > experiences with my local dealer, I would rather do the work > myself. I would like to avoid any uneccessary headaches though if > possible. Well, since I don't have a A2091, I don't think I can help you much with that portion of your questions. However, it seems likely that a ROM upgrade *should* cure the disk change problems the controller use to exhibit. > So far it appears that I need an internal SCSI cable (I want an > internal drive). I connect it to the power supply on the hard disk > controller. I need to mount it so that the cpu knows that it is > out there. Anything else? I noticed in Amiga World that Safe > Harbor Computers sells a Syquest Package. They advertise that the > package includes the drive, cartridge, manual, and a dual SCSI > 50-pin cable. That sounds like everything I'll need; right? The > package goes for $559.00. > > Thanks. Sounds like everything you need. However, I picked up my SyQuest bare drive for $399.00 from Manta. I went to the local electronics supply store and picked up 3 50Pin ribbon connectors and a hunk of 50 lead ribbon cable for around $10.00 and banged together the dual SCSI cable in about 5 minutes. (banged is the word since you have to basically hammer the connectors onto the ribbon cable). Carts should be available for around $100.00 here and there. That would bring your total to about $410.00 for everything not including tax if applicable. Anyone putting multiple SCSI drives on a single controller should be aware of a SCSI buss length restriction. I was having all types of trouble with my drives until I chopped a couple of cables down to shorter lengths. Seems that a bus lenght of > 6' will result in some read/write errors. As for autosensing, I only currently have a single 88 meg cart so I couldn't test multiple carts. I used FAAASTPREP from GVP to prep the cart and I wrote out a mountlist entry. I have that entry for SYQ: in my DEVS:Mountlist file and I mount the SYQ: device in my startup sequence. I can boot the system without a cart in the drive. It boots up fine and I have SYQ: mounted as a device. I just pop my cart in and it reads it just fine automatically. When I eject it, the icon disappears from the Workbench just like a floppy drive. So far it seems to work just a a very large floppy. I don't ever plan on using any carts formatter for anything other than 1 partition using the entire cart so things should be fine. Anyone know anything about this? I want to be able to pop in carts, format them and then bring them to the studio I work with for dumping to tape. They *should* be able to just pop them in and read them. I shouldn't have to prep every cart right? Just a format should do the job? I will be testing this configuration in the next few days and will post my findings here if there is interest. > dale r. rogers Email: ingr!b24a!camelot!dale -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: Re: Help with more Imagine problems Date: Sun, 23 Aug 92 20:10:52 CST From: bugs009@bugs.mty.itesm.mx (Isaac Guajardo Leal) [stuff deleted] > > No worky. I have the plane set up with the filename of the picture > series. Remember, the pictures are Imagine output in the first place, > so they already have the "pic.000n" filenames. Set the max sequence to > 50, made sure the filename said "foo/bar/pic" and not ".../pic.0001", > and tried a quickrender in Stage. "Error, cannot open file > foo/bar/pic.0001.0001". AFter a quick recheck that the filename is > in fact not pic.0001 originally, I tryu another quickrender on frame > 2. Now it "cannot open file foo/bar/pic.0002.0001" (no misprint). > It is appending ".0001" AFTER the processed file. If I add .0001 > to the filename (i.e. pic.0002.0001) and have it still look for > "pic" (on frame two) it works. > > This is in stage, however. In Project I can't get it to map at all, > no matter what I try. > > What gives? > > . <<<<Infinite K>>>> > > -- > .---------------------------------------------------------------------------. > |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| > |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| > |--------------------------------------..-----------------------------------| It's a bug I beleive, the same thing happens to me under Imagine 2.0 -BUT- when I render on the Proyect editor everything works fine ! It seems it's only affecting the Stage editor. At least for me it always appends a .0001 on the full filename as you state above. The answer maybe is to send the program diskette to Impulse for a replacement. I'm waiting for a mayor bug to send them, anyway 8-). Maybe you should check the brushmap placement so it would work under the Proyect editor (?). Isaac (PSYCHO) Guajardo bugs009@bugs.mty.itesm.mx "The one who dies with the most toys wins!" ## Subject: Hard wood floors Date: Mon, 24 Aug 92 13:42:30 EST From: Adam Benjamin <A.Benjamin@mi04p.zds.com> Essense is great! Run out and buy a copy for yourself right away. I made a really cool world inside a wooden stand over the weekend, (wish I had more than this 020! 36 hours for 73% of 640x480) Anyway, kudos aside, I am in need of hardwood flooring. At first I was going to write Steve and suggest this be put into Essense2 but then I got to wondering about using the Brick Texture along with the Wood texture to simulate wood flooring. Has anyone tried this? I guess it wouldn't have nice individually colored "strips" of wood, but it might pass. ************************************************************ * Adam Benjamin A.Benjamin@mi04.zds.com * * Christian Animator an353@cleveland.freenet.edu * * Disclaimer: Nothing I say means anything to anyone that * * might take it to mean something I didn't! * ## Subject: Imagine Wish List Date: Mon, 24 Aug 92 09:34:59 EST-10 From: johnr@rowe.adsp.sub.org (John Rowe) In the hope that the following gets read by the hard-working guys at Impulse... I find having more than one editor open at once to be VERY handy - the Detail Editor and the Project Editor when fine tuning object attributes for example. At the moment, this means I have to run 2 copies of Imagine practically every time I use the program. This also overcomes the annoying problem of going into the Stage Editor, just to find that you forgot to do something in the Detail Editor; and then having to go back into the Detail Editor and reload your object for the umpteenth time! ^^^^^^ ^^^^^^^^^ This is a rather wasteful use of memory though - having to load all the program code twice. I know you could use the preferences option not to load all the modules at once, but wouldn't it be a whole lot nicer if Imagine simply allowed you to have multiple editors open simultaneously! Not so you could have one Editor actually doing something (e.g. Make Preview) while working in the Detail Editor - for this you would obviously need 2 versions running simultaneously because this is Amiga multitasking at work. :-) What I mean is, for example, having the Project Editor and the Detail Editor open at the same time. You render the image in the Project Editor, decide the attributes need just that little bit of tweaking, and just flip screens to the Detail Editor. Since the Project Editor is just waiting for input, it's sitting on a WaitPort(). Why not alter the program so that WaitPort() covers windows open on multiple Imagine screens instead of just the one - allowing for you to have as many of the Editors open at once, limited only by the number of screens you can have open at once depending on the amount of chip ram in your machine. Under this scheme, once one of the Editors goes off to do its thing, the program is no longer simply waiting for user input, and so any other open Editors merely go dormant. However, when the program completes that particular task, the user is not slowed down by having to close that Editor, re-open another, reload objects, and get into the mode he or she wants to be in. Aren't we just saving users' precious time here, and lots of it! Isn't increased productivity why people buy this software in the first place!? Oh, BTW, one other little gripe... I've grown used to the 3D type menu items used in Imagine 2.0. You know, the ones that seem to blur the menu item and make you think that you've misplaced your glasses. :-) The ones that are drawn with 2 pens, one slightly offset and down from the other. I've gotten used to them, but all the potential users of Imagine I show the program to haven't; and the first thing they say is generally along the lines of "Auchhh!, why are the menus so difficult to read??!" Any other Imagineers with similar feelings??? ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Programmer Renderer VOICE +61 76 324444 // __ //-- 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL cbmehq!cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com ## Subject: converting DXF files Date: Mon, 24 Aug 92 17:50:56 EST-10 From: johnr@rowe.adsp.sub.org (John Rowe) Does anyone know of any programs that will convert DXF (AutoCAD) object files into any object format usable by any of the popular Amiga rendering programs? In particular, I'm looking for DXF to Imagine format conversion, but DXF to Sculpt, Turbo Silver, Videoscape, 3D Pro, Lightwave, etc. would also do. 3D Pro is supposed to do it, but won't work in this case and Pixel3D 2.0 only saves DXF. I know DynaCADD will do it, but it is BIG BUCKS for such a simple task! Can anyone help?? ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Programmer Renderer VOICE +61 76 324444 // __ //-- 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL cbmehq!cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com ## Subject: Wishlist cont'd Date: Mon, 24 Aug 92 17:44:55 -0400 From: alan@picasso.umbc.edu (Alan Price) While on the subject of wish lists, and if the Folks at Impulse's eye ARE upon this, I'll throw in a real simple one... I like the little time-keeper in the menu-bar in the stage editor. It tells you the duration of your animation in seconds according to what frame you are on. But I generally always double the number in me head because I always record frames to video on twos (I thing most people do, at least if they are not gluttons for punishment. I may be wrong but it's twice as productive anyway :) I think it would be simple to make this user-definable in the preferences editor. Especially since I'll often fo a project for film which, ofcourse, runs at 24fps rather than 30. Otherwise it's great for getting your motion timing right. I always find myself closing my eyes and counting "one thousand one, one thousand two,..." What would ALSO help is a "frame rate speedometer" that told you EXACTLY how fast your preview animation created in the stage editor was playing. This would give you a good idea what you need to do once you fiddled with the playback rate gadget to your liking. Which of course leads to wishing that you could 'expand' timelines in the action editor, etc.......:) AP. ## Subject: Re: Opalvision Date: Mon, 24 Aug 92 09:57:06 EST-10 From: johnr@rowe.adsp.sub.org (John Rowe) >Does anyone have news or firsthand opinions regarding the new Opalvision >board? I saw the board demonstrated at the Australian World of Commodore Amiga (it's actually an Aussie creation you see :-) )on 5th. July. It looks like a very good 24 bit display device at this stage with an excellent paint package. ^^^^^^^^^ It was being demonstrated on a 2000 with a GVP Series 1 28Mhz 030 accelerator, and the speed of the paint package was quite fast. It features some revolutionary ideas such as right mouse button undo for selective undos (you paint with the right down to rub thru to the undo buffer), colours that can be loaded by name (e.g. metallic blue), thumbnail versions of pics in the load requestor, built in JPEG, tolerance fills and brush cutting, very fast magnify, paint on different types of paper, e.g. sandpaper or with different types of brush e.g. crayons that tend to smear and break on your paper (these last two features were not operational at the time of the demo). Also play Amiga animation between two levels of 24 bit images, so that the Amiga graphics moves behind of or in front of different parts of the 24bit pic. (very pretty). I spoke to OpalTech last week. They are working on an AREXX interface at this time as well as Alpha channel painting to be used with their other add-on items as they become available. The board should be shipping this week and with luck I'll be able to check it out first hand soon. I'll post mail when I've had a look. ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Programmer Renderer VOICE +61 76 324444 // __ //-- 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL cbmehq!cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com ## Subject: Re: converting DXF files Date: Mon, 24 Aug 92 18:06:28 EDT From: Mark Thompson <mark@westford.ccur.com> > Does anyone know of any programs that will convert DXF (AutoCAD) > object files into any object format usable by any of the popular Amiga > rendering programs? > In particular, I'm looking for DXF to Imagine format conversion, but > DXF to Sculpt, Turbo Silver, Videoscape, 3D Pro, Lightwave, etc. would > also do. LightWave will read in AutoCAD DXF and write out LightWave format. Also, Syndesis sells an AutoCAD DXF converter for InterChange Plus. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ` ' Mark Thompson CONCURRENT COMPUTER | | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics | | ' Image ` ...!uunet!masscomp!mark Hardware Architect | | Productions (508)392-2480 (603)424-1829 & General Nuisance | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Dangerous Imagine Bug Date: Sun, 23 Aug 92 22:43:10 PDT From: MCC@cup.portal.com I have been getting more involved with Imagine lately andok have run into some problems. Running Imagine 2.0, I would get gurus during rendering, and each time, my hard drive would be corrupted: I would have to reformat and restore the data! After this happened twice, I realized something was wrong. It turns out there are MANY versions of Imagine 2.0! The are NOT labelled, but they are different. The latest version has a file size of 575700: the one I had before was slightly different in size. Impulse sent me this new version when I explained my troubles. This new version seems to render faster, too. The summary is DON'T USE THE OLD VERSIONS: they can chew up your hard drive! Get the new one from Impulse, and warn your friends about the danger.. wasted hours and hours and lost many files because of this. Luckily the new version seems to work great. ## Subject: DCTV-RGB converter Date: Mon, 24 Aug 92 21:08:56 EDT From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu> I know a lot of imagine folks use DCTV, so I thought it might be appropriate to post a brief review of the long awaited RGB converter. The unit is about 3X4X1 inchesin size. It plugs into the dctv units RGB pass thru. your genlock or RGB monitor then Plugs into the converters pass thru. This leads to a 7 inch growth of cables at the rear of your machine! This is really my only complaint, and I minor one at that. After you hooked up it really doesn't matter that the manual is only 20 pages. It is truely transparent!! No more switching from RGB to composite. The RGB converter detects the DCTV image and places the composite data in the RGB stream seamlessly. You can now do slide shows of HAM, DCTV, and standard IFF files without mode swithing and entirely glitch free. And thats only the beginning. With an external genlock you can now mix your DCTV format Imagine-ations over live video! If you have a genlock with dissolve sliders you can do convincing A-B effects for cheap. A Key level knob on the unit controls the threshold above color 0,0,0 that can become transparent to video. The level of control is reasonably sensitive making it quite easy to adjust for different projects. One other control on the unit is a tint knob allowing you to adjust your RGB display to match your DCTV display. Aside from the RGB port cancer mentioned earlier the only other draw back is that I noticed a very mid "Softening" of my standard RGB display. I have a newer 1084. It is super mild and after a few minutes working with the unit I no longer even noticed it. The transparency that the unit offers the DCTV enthusiast is amazing. You can be working in DCTV paint, popback to workbench, run another program, and return to DCTV without your hands leaving the mouse. You can even pull down a screen in front of a dctv image. Both will display perfectly. List price is 299$ (I think) but mailorder the unit sells for 229. At least that's what I paid through MANTA. Gee. I forgot to mention Image Quality! After the RGB conversion the colors are quite 'true' realative to the DCTV output (which remains active of course). It is much easier on the Eye to work in the RGB mode when painting as well. Digital creations can be reached at 916-344-4825 if you have any tech questions about the unit. One more nifty feature that I haven't tried yet is the Mixed Mode screen that allows you to mix dctv and standard iff imagery in the same image. Looks promising but carries a bit of overhead in setting up the screen ## Subject: Just the FAQs maam. Date: Mon, 24 Aug 92 15:58:38 CDT From: dave@flip.sp.unisys.com (Dave Wickard) Greetings ever'body :-) Just sitting around wondering about how we might benefit Imagine Users in general and I thought that perhaps a FAQ file would be of interest. We could post it to the List on rare occassions, and make it an optional request when someone JOINS the List. Would anybody (or even two or three) be interested in generating such a file? We can discuss the specifics in private mail should you care to author. Naturally, the people involved would need to be fairly familiar (or at least MORE so) with Imagine 2.0. If you'd be interested in being one of the few, the proud, the Imagineers.... drop me a line we can drum up a small team to do the deed and carry the FAQ torch. Thanks. Dave Wickard (612) 456-2783 "As God is my witness, I thought dave@flip.sp.unisys.com turkeys could fly." Sam_Malone@cup.portal.com -Arthur Carlson (WKRP) ## Subject: Re: Hard wood floors Date: Mon, 24 Aug 92 16:21:56 CDT From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov> > Anyway, kudos aside, I am in need of hardwood flooring. > At first I was going to write Steve and suggest this be put into > Essense2 but then I got to wondering about using the Brick Texture > along with the Wood texture to simulate wood flooring. Has anyone > tried this? I guess it wouldn't have nice individually colored > "strips" of wood, but it might pass. > ************************************************************ > * Adam Benjamin A.Benjamin@mi04.zds.com * > * Christian Animator an353@cleveland.freenet.edu * > * Disclaimer: Nothing I say means anything to anyone that * > * might take it to mean something I didn't! * Adam, That triggered a memory of an image that I acquired from Hubcap's pub/amiga/imagine/pics (or something like that) some time ago (before Oct 91). It was called SPIRALST.HAM, and was an image of a room with a spiral staircase, couch, plant, light from outside windows, and, you guessed it, wood flooring. The Readme file for that did mention using the brick texture along with the wood texture for that effect. Unfortunately, I have since purged that file. It is on a backup tape somewhere, and I may try to recover it. But if anyone out there still has it (no longer on Hubcap), esp. its creator (I don't remember who it was), could you provide at least the readme file for it? Thank you. Oh, good idea for a grand application, Adam. ;) __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan] \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and // Animations To Support Christian Endeavors" ## Subject: converting DXF files Date: Mon, 24 Aug 92 14:37:24 PDT From: glewis@pcocd2.intel.com (Glenn M. Lewis ~) >>>>> On Mon, 24 Aug 92 17:50:56 EST-10, johnr@rowe.adsp.sub.org (John Rowe) said: John> Does anyone know of any programs that will convert DXF (AutoCAD) John> object files into any object format usable by any of the popular John> Amiga rendering programs? [...] John> Can anyone help?? I looked into this, when I made the module for my T3DLIB that converts Imagine objects to DXF, and noted that most DXF objects consist of a bunch of polylines & polygons, which would have to be faceted. A few DXF objects make use of "3DFACE", but if they aren't three-sided, they still must be faceted. Basically, because it takes a fair amount of time to implement all the faceting and because my T3DLIB shareware package has received a dismal number of registered users, I decided not to implement the conversion. This might change in the future. Unfortunately, I can't blame Essence for taking too much of my time anymore though. :-) -- Glenn ## Subject: Imagine Improvements Date: Tue, 25 Aug 92 11:05:33 +0200 From: simon@geocub.greco-prog.fr (Catherine Simon) I am a beginner at using Imagine so I have a different view point on improvements that should be made. Here are some things that are on my wish list, that haven't been mentioned yet : - give the user feedback (by greying out menus and buttons?), about which options are available in the particular mode being used, - when in the detail editor give the user a warning if he saves only part of a grouped object (I have lost some time by being bitten by this one!). - bundle S. Worley's book with the software! I think these changes would be a step in the right direction to make the Imagine learning curve less steep. ## Subject: Opalvision Date: Tue, 25 Aug 92 8:00:01 MET DST From: Thorsten Ebers <ebers@gfxbase.in-berlin.de> Hi, May someone find out if I can update to Opalvision ? I have a Colorburst and currently I am not lucky with it,because I have a A3000 and cannot connect to it with my Eizo 9070 monitor. Thorsten -- Thorsten Ebers email: ebers@gfxbase.in-berlin.de,ebers@aball.in-berlin.de Macht Macht Machtbesessene machtbesessenner, oder macht Macht machtbesessen,oder Macht macht machtbesessen, was macht Macht.Machtbesessen oder machtbesessenner ? ## Subject: DXF conversion Date: 25 Aug 92 13:03:01 EDT From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com> To: >internet: imagine@email.sp.unisys.com On Mon, 24 Aug 92 17:50:56 EST-10, johnr@rowe.adsp.sub.org writes: > Does anyone know of any programs that will convert DXF (AutoCAD) > object files into any object format usable by any of the popular On Mon, 24 Aug 92 14:37:24 PDT, glewis@pcocd2.intel.com writes: > I looked into this, when I made the module for my T3DLIB that > converts Imagine objects to DXF, and noted that most DXF objects consist > of a bunch of polylines & polygons, which would have to be faceted. A > few DXF objects make use of "3DFACE", but if they aren't three-sided, > they still must be faceted. DXF has dozens of ways to represent things. It's a terrible format for 3D exchange. It has no color or surface info, short of "pen numbers" that do not correspond to any specific color. It does not have a non-ambiguous way to represent a 3D polygon-like entity with more than four sides. 3DFACEs can have three or four sides. There are many other headaches with it, too. > Basically, because it takes a fair amount of time to implement > all the faceting and because my T3DLIB shareware package has received a > dismal number of registered users, I decided not to implement the > conversion. This might change in the future. Unfortunately, I can't > blame Essence for taking too much of my time anymore though. :-) Welcome to the world of Amiga development. With the release of Essence, I think you'll experience the time-invested versus pay-off of the Amiga market. I think it's important to stress the difference between what you get in a shareware package versus commercial software. Syndesis released a DXF Converter about two years ago. We also licensed our DXF-reading conversion code to NewTek for inclusion in Toaster 2.0. Our new price for the add-on DXF Converter is $150, and for all those who purchased it in the past, there's a special deal: they get a free upgrade to InterChange Plus and the new DXF Converter. It reads and writes DXF, including the faceting of polygons into 3- and 4-sided 3DFACEs. I think it's clear our translator is superior to the other commercial and shareware translators. We take a very serious, professional attitude about DXF translation. We're registered Autodesk developers, and we actually use AutoCAD and 3D Studio on a regular basis. I wrote an article that appeared last summer in Avid that warned of the many hassles involved with DXF. For example, clients will send objects composed of 2D entities, or disconnected 3D entities, and expect you to create beautiful walk-throughs - yet the "walls" will be nothing more than edges hanging in space, or better yet, they give you a purely 2D drawing with three orthogonal views (top, left and side) of the building, insisting that it's a "3D" object. To assist people interested in Amiga 3D and DXF, I've revised and updated this article. Syndesis is selling this article and the entire DXF Converter manual for just $10, refundable when you purchase the Converter. In this way, you can get a feel for what our Converter can do without risking $150. We're about to release InterChange Plus. If you'd like a copy of the newsletter that describes our product line, call or write: Syndesis Corporation N9353 Benson Road Brooklyn, WI 53521 (608) 455-1422 (608) 455-1317 and give us your address. If you own a Syndesis product and haven't registered yet, or have moved since you registered, please send us your new address. ## Subject: Re: Hard wood floors Date: Tue, 25 Aug 92 19:51:29 -0400 From: alan@picasso.umbc.edu (Alan Price) Howdy, It's kinda nice to be remembered sometimes, thanks! I made the pic called SpiralStairs.ham that was on hubcap. I still have it on a disk somewhere but I think the readme file is long gone since it was removed from hubcap during last spring cleaning. At the time, I posted it 'cuz I was so proud of the spiral staircase I made, but the floor was a new trick I find I still use. However last time I made a wood floor, I used a tiled and mirrored brush map of actual digitized wood grain, then over that I laid the 'brick' texture. This proved to be much more effective looking if your camera gets real close to the floor. (I was never to happy with the results of the wood texture and favor a brushmap, but perhaps Essence will solve that.) The brick texture is simply applied with much longer steps along the z axis and a offset staggering along the x axis. The color of the motor is the color you want the 'cracks' between the wood planks to be. ( ^^^^^ "mortar"!) Add a little reflectively to the floor and you've got it waxed and polished with little effort! AP. ## Subject: Help with Essence mold-growing Date: Fri, 28 Aug 92 17:42:04 CDT From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov> I have a few questions about applying Essence. I've been trying to use three Essence textures - radialfract, radialturb, and bump - in that order on an object consisting of 3D letters. The radialfract and radialturb (using them both for comparison) are applied in two different places and are applied like the mold example on page 92 in the manual, but for a rusting effect. The object used to be one disjointed object, and the spots appeared, but the colors were wrong; gray spot on green object, instead of red spot on gray object. I had thought that the texture color is the color inside the fractal bound spot, but it is the outside color. But once I switched them (object color = red, texture color = gray) I got a green spot on a gray object. Again green instead of red. [1] Why? Are the red and gray combining somehow? The texture Fade is 0.0. So shouldn't it completely replace the object's color? [2] Since the texture color defines the object color (outside the spot) what would happen if TWO such textures applied to the same object defined DIFFERENT conflicting colors. Perhaps I'll try it and find out. A further problem developed once I split the 3D word into separate but grouped letters. Incidently, when I asked Imagine 2.0 to slice this disjointed object, it automatically split the disjointed pieces (letters) into separate objects and grouped them. No slicing plane object was necessary. I was not aware of this, were ya'll? That's a convenient feature. :) The textures were then applied to the parent object (an axis) and told to "Apply to Children". The bump texture appears to have taken, but the radialturb and radialfract have not. They are nowhere to be seen. [3] Why? Of course, I could apply the textures separately to each letter that is affected, and I will try that, but I'd like to know why this doesn't work. Does anybody have any ideas or suggestions? I'm not complaining. This Essence set of textures is an AMAZINGLY POWERFUL TOOL! Thank you Steve Worley and company. [4] Another question. How can I animate a mold-like spot starting from nothing, widths of zero? Since there are various widths involved, would you do it in two phases? First phase starting out with all widths set to zero, and ending up set to the desired transition widths. The second phase would hold the transition widths constant, but just increase the overall width. Or is there a better way? I hope I am making sense. Thanks for any answers. __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan] \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and // Animations To Support Christian Endeavors" ## Subject: DCTV & Imagine Date: Sat, 29 Aug 92 01:30:15 CDT From: mikel@inqmind.bison.mb.ca (Michael Linton) Hello all, I recently went on a spending spree, and picked up a few goodies I've had on my list for awhile now. One of which, was DCTV. I know there are many people out there that have DCTV, and I would appreciate it if people could give me a few hints on using it with Imagine (like I've heard mention of a "letter boxed" screen using Imagine, to speed up the animation play back). I've been using it for the past week or so, and have been more than satisfied with it's output... Infact, it's better than I ever imagined (I bought it without ever using it). The only thing that has me kinda worried, is that the colour red, no matter how "legal" the colour, gets rather blocky on a black background. Instead of looking as if it were in 736x482, it looks more like it's in 320x200. Is this a common problem with DCTV, or did I get a bum-DCTV (like everything else I've ever purchased). Also, for those who wanted me to render a 24bit version of "Mask of The Red Oak Desk" you just might get one, eventually. :) Also, I faxed Digital Creations a couple of days back, prasing their paint program, and I also asked a few questions. One of which was on the new RGB converter. If anyone is interested in reading about it, I have a 2 page fax here explaining what it is, complete with a diagram, and installation instructions. Just say the word. Anyway, 'nuff said. TTYAL mikel@inqmind.bison.mb.ca The Inquiring Mind BBS, Winnipeg, Manitoba 204 488-1607 ## Subject: Imagine for PC Date: Mon, 31 Aug 92 16:19:35 METDST From: Marco Pugliese <pugliese@pippo.sm.dsi.unimi.it> Any news about Imagine for PC? (I just bought a 486-33.....and so....) Thankyou. -- CIAO. =============================================================================== Marco Pugliese *| Dipartimento di Scienze |* pugliese@ghost.dsi.unimi.it via Roncaglia 13 *| dell'Informazione |* pugliese@hp1.sm.dsi.unimi.it 20146 MILANO *| --------- |* pugliese@hp2.sm.dsi.unimi.it ITALY *| Universita' di MILANO |* pugliese@hp4.sm.dsi.unimi.it =============================================================================== ## Subject: Chrome, how to? Date: Mon, 31 Aug 92 08:26:19 EST From: Adam Benjamin <A.Benjamin@mi04p.zds.com> I am having a lot of trouble getting chrome obects to look "real". They alway look dull, flat, and gray. I'm sure it has to do with the global brushmap in the action editor, I have tried a few different gradient shade pictures but the chrome things still look, well, boring I guess. I am using the chrome attributes from Steve's book, so I think those are alright. What do you (all) use for a brushmap when you are dealing with highly reflective things? Do you just use gradient maps or do you need real pictures (sharp colors, contrasts) to make the chrome look like chrome? Or am I doing something else wrong? Thanks, Adam B. ************************************************************ * Adam Benjamin A.Benjamin@mi04.zds.com * * Christian Animator an353@cleveland.freenet.edu * * Disclaimer: Nothing I say means anything to anyone that * * might take it to mean something I didn't! * ## Subject: Chrome and metal? Date: Mon, 31 Aug 92 12:26:40 MDT From: bscott@nyx.cs.du.edu (Ben Scott) Following on the heels of the question about chrome, I was wondering - how can I get a brushed steel surface? I'm trying to do a sort of embossed metal doors like the T2 logo. I can get metal just fine, and I'm trying to adapt the Disturbed texture settings to get small enough to make those little lines but it's not working too well. Does anyone have any better ideas? I'd really like to get the texture so fine that I get a sort of matte surface - clearly metal, but not specularly reflective at all. Simply turning off specular reflection does little. . <<<<Infinite K>>>> -- .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| |--------------------------------------..-----------------------------------| |"Sing distinctly? We don't wanna! Buy ||The Raster Image IS responsible for| | our album, we're Nirvana!"- Weird Al ||everything I say! ** Amiga Power**| `--------------------------------------'`-----------------------------------' ## Subject: Re: P? Date: Mon, 31 Aug 1992 11:41:30 -0700 From: Jeff Walkup <pwappy@well.sf.ca.us> Actually, word is Impulse will be releasing Imagine3.0 for Amiga as soon as the PC version is out... so it *does* have some relevance to this list. Personally, I see nothing wrong with Imagine-PC owners joining this list, after all, it's the same program... ## Subject: Re: P? Date: Mon, 31 Aug 92 15:35:04 EST From: Adam Benjamin <A.Benjamin@mi04p.zds.com> In a previous message pwappy@well.sf.ca.us writes: >Personally, I see nothing wrong with Imagine-PC owners joining this >list, after all, it's the same program... I have to agree, it would be wrong to shut out other Imagineers simply because they chose a cheaper yet faster platform to render on. {grin}. ************************************************************ * Adam Benjamin A.Benjamin@mi04.zds.com * * Christian Animator an353@cleveland.freenet.edu * * Disclaimer: Nothing I say means anything to anyone that * * might take it to mean something I didn't! * ## Subject: chrome Date: Mon, 31 Aug 92 17:06:26 PDT From: kevink@ced.berkeley.edu (Kevin Kodama) Adam Benjamin asks about getting a decent chrome- when I want an object to look like "chrome", as opposed to acting like chrome, (in other words, just look good, not behave in a real world fashion) I use a global brushmap consisting of a couple of blurry black blobs on a white background-(actually, lightwave comes with a very decent black and white blobby image for this) then set my object for reflective- The real question is usually, do you want your object to reflect in a realistic manner, or do you just want it to look good :) ? There IS a difference ! the black blobby image map is not an accurate way to model something, in terms of what you would actually see-but it is very effective in *representing* what you want to see. sometimes ray tracers can be *too* accurate in how they represent things- this often results in unwanted or unexpected images... kevin kevink@ced.berkeley.edu ## Subject: brushed metal Date: Mon, 31 Aug 92 17:11:38 PDT From: kevink@ced.berkeley.edu (Kevin Kodama) Ben Scott is looking for a decent brushed steel surface... in lightwave, brushed metal is fractal bumps elongated greatly along the x axis-if you have Essence, a similar technique may also be possible. Steve Worley also mentioned using his very useful "wavebrush.iff" brushmap (available on the disk with the excellent Understanding Imagine 2.0 book ) and stretching it out as a repeating altitude map- any other ideas ? kevin kevink@ced.berkeley.edu ## Subject: Re:P? Date: Tue, 1 Sep 92 13:12:45 METDST From: Marco Pugliese <pugliese@pluto.sm.dsi.unimi.it> ...and, if you don't mind, I am actually a quite wise Amiga's Imagine user, but anyway, since I own an A2000 and a 486 (with an 32k color display), I'd prefer producin my animations on my PC! And, if I can give for the first time my opinion on this bad theme that is Amiga vs. PC, I just want to say that the only thing that makes Amiga UNDER PC are certain Amiga owners, that treat their computer like a baseball team, not like a very serious and innovative machine. Sorry to anyone that can be hurt by my ideas. -- CIAO. =============================================================================== Marco Pugliese *| Dipartimento di Scienze |* pugliese@ghost.dsi.unimi.it via Roncaglia 13 *| dell'Informazione |* pugliese@hp1.sm.dsi.unimi.it 20146 MILANO *| --------- |* pugliese@hp2.sm.dsi.unimi.it ITALY *| Universita' di MILANO |* pugliese@hp4.sm.dsi.unimi.it =============================================================================== ## Subject: Re: Chrome, how to? Date: Tue, 1 Sep 92 09:58 MET DST From: pe-dia@proxxi.se (Pedro Dias) (About the chrome attribute) In most of the cases, whenever working with crome, I've learned that the thing to do is to seal off the entire scene with walls ans roof, so that the crome has something to reflect. Even though my experiments with a global brush and crome are few, I've learned that they do not make justice to the cromed objects. In those cases, I've found that adding the steel attribute to any brush-map, texturewill give a highly cromed effect, without the loss of reflections or that crome-feel that you're after. Pedro Dias, Sweden ## Subject: Waving Flag Date: Wed, 2 Sep 92 09:41:15 CDT From: kaltenha@vega.informatik.uni-freiburg.de (Raoul Kaltenhaeuser) For the many people who don't have any idea how and for what purpose to use Igensurf and T3D-Lib (like me two weeks ago:-)I include a little ARexx-Script which creates a waving flag. Map your preferred emblem onto each object and morph them in action editor. The listing should not be too difficult to understand and can be adjusted to fit your needs (i.e. more phases, other function etc). Feel free to play around with it. (I hereby declare it as public domain and refuse any responsability for anything:-) ------------------------------------------------------------------------------- /* Program creates a sequence of Imagine objects which can be morphed and will show a moving flag. Igensurf (written Helge E. Rasmussen) and readwrite (from Glen Lewis' T3D-Lib) must be in your search path. Created by Raoul Kaltenhaeuser, GrafikMaschine 14-Aug-1992 */ PHASES = 6 /* Number of objects to create*/ BASENAME = "Flag" Command: PATH_I = "T:" /* Path for Igensurf-created TTDDD-Files*/ PATH_RW = "Ram:" /* Path for ReadWrite's final TDDD-Files*/ OPTIONPRE = "-s 30 -t 1 -p -S 100" /* Options for Igensurf */ PI = 3.1415927 REC = 1/(2*PI) /* Reciproke of 2*PI */ /* My Version of igensurf does not accept "*" in the commandline(!?!), so I have to divide s by the reciproke of 2*PI (later in EXPRESSION) instead of multiplying */ INTERVALL = 2*PI/PHASES ADDRESS command DO i=1 to PHASES NAME = BASENAME||i EXPRESSION ='"x(s,t)=s; z(s,t)=t; y(s,t)=sin(s/'||REC||'+t-'||INTERVALL*i||')/5"' /* Formula to create flag */ OPTIONS = OPTIONPRE||" -e "||EXPRESSION||" -o "||PATH_I||NAME||" -n "||NAME say OPTIONS igensurf OPTIONS readwrite "-t "||PATH_I||NAME||" "||PATH_RW||NAME||".iob" delete PATH_I||NAME END ------------------------------------------------------------------------------- I would suggest that other people that have interesting scripts (e.g. for ADPro/ImageMaster etc) that are not too big should publish them so everybody can learn of them. (Actually this is one purpose of this mailing list.) BTW, next week I am flying from Germany to New York. I want to do a six week hitch hiking tour through the states (east to west and back) and I am interested in meeting other members of this list personally. If you email me your address and I come through your town, perhaps I'll drop in. Greetings, Raoul ................................................ : Raoul Kaltenhaeuser / GrafikMaschine : : kaltenha@vega.informatik.uni-freiburg.de : :..............................................: ## Subject: Essence Date: Wed, 02 Sep 92 12:37:37 PDT From: diskount@micromed.com (don hirschfeld) For those who are waiting for Steve Worley's Essence to come out, I talked to him last night. Because of printing problems with the cover, shipments to retailers will be delayed for another 1-2 weeks. I bought a copy from him, but have not used it much since I got home late last night. ---------------------------------------------------------------------------- diskount@micromed.com (don hirschfeld) Micro-Medic BBS (408)279-5240 ---------------------------------------------------------------------------- ## Subject: WOC in pasadina Date: Wed, 2 Sep 92 14:19:54 PDT From: noj@netcom.com (Jonathan Trachtenberg) How many others are going to be at the show in Pasadina. Rumor says they'll be introducing the A4000 and the AA chip set there. I'd love to met other Imagine list members there, who's going? ___________________________________________________________________________ / noj@netcom.com | // \ |Oh, you're just gettin weird...and that results in creativ-| //Only Amiga | |ity" -Joel MST3K|Virtual Reality is the future of safe sex.|\\ // makes it | \__________________________________________________________|_\X/___possible_/ ## Subject: At last, a fix for Imagine's Menus Date: 01 Sep 1992 17:49:04 -0600 (MDT) From: John Zollinger <SL05R@cc.usu.edu> Greetings Fellow Imagineers, I recently came across a little program on Portal that fixed a problem that had been bugging me for quite some time. The biggest thing about Imagine 2.0 that bugged me was the unreadable menus...GAG! I just uploaded "SiliconMenus.lha" and "SiliconMenus.doc" to hubcap. The lha file contains the doc file. The files are quite small, only 12K. The program in a nutshell, replaces the regular Amiga menus with some spiffy 3D'ish ones like those you would find on a Silicon Graphics machine. (So the docs say, I personally have not been fortunate enough to have worked on one.) One nice feature of the menus is that they fix the annoying blurred text in Imagine. The text still has a shadow to it, but the colors are very contrasting and it looks very nice. (I am using the default colors). The menus also pop to where the mouse is at so you don't have to move to the top, among some nifty other things. Anyway, check it out. It is in the "wbench2" directory. John Zollinger sl05r@cc.usu.edu P.S. I found that I had to remove the CPUBlit program that I was using to get it to work. ## Subject: WOC in pasadEna Date: Wed, 2 Sep 92 15:39:37 PDT From: noj@netcom.com (Jonathan Trachtenberg) Ack, Pasadena, sorry about that. In response to Andy I believe it is next weekend (11-13). ___________________________________________________________________________ / noj@netcom.com | // \ |Oh, you're just gettin weird...and that results in creativ-| //Only Amiga | |ity" -Joel MST3K|Virtual Reality is the future of safe sex.|\\ // makes it | \__________________________________________________________|_\X/___possible_/ ## Subject: Re: WOC in pasadina Date: Wed, 2 Sep 92 19:39:12 MDT From: bscott@nyx.cs.du.edu (Ben Scott) I will be at the World of Commodore and I'm working on organizing a Usenet get-together there. If/when I finalize the details (the idea right now is to meet somewhere nearby for pizza, around noon Saturday) they will be posted on comp.sys.amiga.announce. I'm sure we can sort out Imagine list members while there - maybe just all wear nametags listing our affiliations. . <<<<Infinite K>>>> -- .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| >------------------------------------------..-------------------------------< |"Doesn't know when he's beaten, this chap,/\The Raster Image IS responsible| |doesn't know when he's winning, either..."| \for everything I say! *Amiga*| `------------------------------------------' `------------------------------' ## Subject: Essence Pix Date: Wed, 2 Sep 92 21:02:56 PDT From: spworley@netcom.com (Steven) A quick note: If any of you have any pictures you've made with Essence, I would LOVE to see them. Sure, you all know that I can make cool pix myself, but you would be surprised how little time I have to render anymore! :-( So I'm looking for nice examples, possibly even for $$$! Send me a JPEG, post it to Hubcap, or even give me a phone call at Apex (415-322-7532). I'm sure a lot of people would like to see how far you can push these textures! Thanks! -Steve spworley@netcom.com ## Subject: Re: Essence Questions Date: Wed, 2 Sep 92 20:59:24 PDT From: spworley@netcom.com (Steven) Wayne A. Haufler writes: Wayne: I have a few questions about applying Essence. I've Wayne: been trying to use three Essence textures - Wayne: radialfract, radialturb, and bump - in that order on an Wayne: object consisting of 3D letters. The radialfract and Wayne: radialturb (using them both for comparison) are applied Wayne: in two different places and are applied like the mold Wayne: example on page 92 in the manual, but for a rusting Wayne: effect. Wayne: The object used to be one disjointed object, and the Wayne: spots appeared, but the colors were wrong; gray spot on Wayne: green object, instead of red spot on gray object. I Wayne: had thought that the texture color is the color inside Wayne: the fractal bound spot, but it is the outside color. Yup: the outside is colored, in order to keep consistent with the way the Impulse texture "Radial" works. So you make the default color of the object the color you want applied to the center. Wayne: But once I switched them (object color = red, texture Wayne: color = gray) I got a green spot on a gray object. Wayne: Again green instead of red. Wayne: [1] Why? Are the red and gray combining somehow? The Wayne: texture Fade is 0.0. So shouldn't it completely Wayne: replace the object's color? Yes, it should! I didn't have any problem doing this with my version. There is one explanation though: Essence gives you a feature that allows you to "turn off" a channel of color by setting the color parameter to -1. Actually, if you set the value <0 or >255 it will turn off color application. If you set a gray color but accidentally set (say) red =277 or -100, the gray will become aqua-green, since red+green+blue=gray but green+blue=aqua. Here's a quick test: take a default plane (10 by 10 sections, default parameters.) Set the surface color to 255 0 0 (bright red.) Add the Radialfract texture. Change the added color to 100 100 100. This is exactly your "Red object with gray outside" example you are trying to create. I get a nice ragged red spot dead center on the square with grey outside when I quickrender: this is what you would expect. If your copy of Essence doesn't do this, something REALLY screwy is going on. But my guess is that one of the color parameters is misset. Wayne: [2] Since the texture color defines the object color Wayne: (outside the spot) what would happen if TWO such Wayne: textures applied to the same object defined DIFFERENT Wayne: conflicting colors. Perhaps I'll try it and find out. Well, "object color" is a very vague descriptor. But yes, the Radial textures define the color OUTSIDE a ragged radius. If you added two textures, two things might happen: if the second texture had a LARGER radius than the first, you'd see the center with the original object color, a ring of the color added by the first texture, then everyting outside a second ring colored with the second color. If the second texture had a radius SMALLER than the first texture, it would cover it up: you'd see just two colors, with the original object color still at the center. It's like layers of paint, added with a stencil: you can cover up any area you want to leave unchanged, and spray the rest with opaque color. Wayne: A further problem developed once I split the 3D word Wayne: into separate but grouped letters. The textures were Wayne: then applied to the parent object (an axis) and told to Wayne: "Apply to Children". The bump texture appears to have Wayne: taken, but the radialturb and radialfract have not. Wayne: They are nowhere to be seen. Wayne: [3] Why? It DOES apply to the child objects. But the texture axis (which defines the center of the texture for ALL the objects) does not change for each object. That is, if you have the texture adding a ragged ring of color around the letter "O", you won't get a ring around each of the letters: the other letters will be completely outside the radius where the transition is being applied, since they are so far from the "O". They will be colored with the texture color, but they won't have the ragged boundary. Since the Bump texture doesn't have a "radius of influence" like the Radialturb texture, it applies to all surfaces equally. The upshot: if you want a turbulent ring on each letter, you'll have to put a turbulent ring on each letter. :-) Wayne: Of course, I could apply the textures separately to Wayne: each letter that is affected, and I will try that, but Wayne: I'd like to know why this doesn't work. Does anybody Wayne: have any ideas or suggestions? Wayne: I'm not complaining. This Essence set of textures is Wayne: an AMAZINGLY POWERFUL TOOL! Thank you Steve Worley and Wayne: company. You are more than welcome. :-) Wayne: [4] Another question. How can I animate a mold-like Wayne: spot starting from nothing, widths of zero? Since Wayne: there are various widths involved, would you do it in Wayne: two phases? First phase starting out with all widths Wayne: set to zero, and ending up set to the desired Wayne: transition widths. The second phase would hold the Wayne: transition widths constant, but just increase the Wayne: overall width. Or is there a better way? Yup, you can do it in two phases like that, and that's probably a good way of doing it. You might even morph the Fade value for that first step, too, so the introduction is very smooth. Another way of starting a sudden transition "birth" might be to set up the standard "sweep" by moving the texture axis, but then restrict the texture to a subgroup. Only when the texture hits that subgroup will the effects be shown, and that way you don't have to futz with two sequential morphs. Wayne: I hope I am making sense. Thanks for any answers. No problem! Have fun rendering! -Steve spworley@netcom.com ## Subject: Re: Essence Questions Date: Thu, 3 Sep 92 10:30:54 CDT From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov> Steve Worley writes, > It's like layers of paint, added with a stencil: you can cover up any > area you want to leave unchanged, and spray the rest with opaque color. Yes, that's a good analogy. So the order of the textures is important, I keep forgetting. > It DOES apply to the child objects. But the texture axis (which > defines the center of the texture for ALL the objects) does not > change for each object. That is, if you have the texture adding a Oh, of course. That makes sense of what I saw. > The upshot: if you want a turbulent ring on each letter, you'll > have to put a turbulent ring on each letter. :-) Yep, that's what I ended up doing. A bit of a pain, but it worked. So, if I want one mold spot to start at one letter and grow over to another, I would need to add the same texture, with the axises in the same place, to both letters, even though the texture axis is outside of the second letter. I tried this and it did not seem to work, but I need to look at it again. Perhaps it did not grow far enough. Thanks, Steve, for your excellent-as-always explanations. > A quick note: If any of you have any pictures you've made with > Essence, I would LOVE to see them. Sure, once I am satisfied with it. I also am working on a Pillar of Fire object and animation, as an extension of the sun corona example in the manual. Its "way cool", as they say, but needs a lot of tweaking. __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan] \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and // Animations To Support Christian Endeavors" ## Subject: Essence Date: Thu, 3 Sep 92 12:37:58 -0500 From: sacke@ecn.purdue.edu (Elizabeth E Sack) Steve, Any plans to do Essence/Toaster?? I would like that :) ## Subject: Silicon Graphics Menus????? Date: Thu, 3 Sep 92 12:36:17 -0500 From: sacke@ecn.purdue.edu (Elizabeth E Sack) A couple of letters ago someone posted about a new menuing system for the Amiga. He said that it cleared up Imagine's requesters. The letter said that the archive was put up at wuarchive.wustl.edu Well, I have looked and looked and looked--and I can't find it. Of course you wuarchive's directory tree is GAWD AWFUL!!!!!!!!!!!!! Can the poster please tell me the *EXACT* menu it is in. I will need the entire path--from root down---or I will probably miss it. Or can you plese (er please) just post it up at amiga.physik.unizh.ch so it will be mirrored everywhere. Jeff ## Subject: Animbrushes Date: Thu, 3 Sep 92 15:43:49 CDT From: tes@gothamcity.jsc.nasa.gov (Thomas E. Smith [LORAL]) I'm trying to animate a brush that I have (pic.0001 to pic.0015) in a 30 frame animation. According to Steve's book Understanding Imagine 2.0 he write's: If you render more frames than the "Max Sequence Number," the brushes will repeat themselves starting from the beginning again. This is what I want the animated brush to do, but what happens is that it uses each picture for 2 consecutive frames of the animation, ie 1 1 2 2 3 3 4 4 ... instead of 1 2 3 4 ... 1 2 3 4 ... Can anyone shed any light on this? Tom the Smith ## Subject: Re: P? Date: Thu, 3 Sep 92 10:14:13 EDT From: wayne@amtower.spacecoast.org (Wayne Summer) :...and, if you don't mind, I am actually a quite wise Amiga's Imagine user, but :anyway, since I own an A2000 and a 486 (with an 32k color display), I'd prefer p :roducin my animations on my PC! :And, if I can give for the first time my opinion on this bad theme that is Amiga : vs. PC, I just want to say that the only thing that makes Amiga UNDER PC are ce : rtain Amiga owners, that treat their computer like a baseball team, not like a v : ery serious and innovative machine. : Sorry to anyone that can be hurt by my ideas. : :-- : CIAO. : :=============================================================================== : Marco Pugliese *| Dipartimento di Scienze |* pugliese@ghost.dsi.unimi.it : via Roncaglia 13 *| dell'Informazione |* pugliese@hp1.sm.dsi.unimi.it : 20146 MILANO *| --------- |* pugliese@hp2.sm.dsi.unimi.it : ITALY *| Universita' di MILANO |* pugliese@hp4.sm.dsi.unimi.it :=============================================================================== : I bash IBMs every chance I get. Why? Because I own one as well as two A2000s and I much prefer using my Amiga, except some things have to be done on the IBM because of software. I use the machine that does the best job. I do think that we will have to stop bashing the IBM clowns since imagine will soon be available for the IBM and there will be a lot of users reading this list. There is NO need for for this list to degenerate into flame wars! Wayne |=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^| | Wayne Summer // AMIGA - Simply the Best. | | Palm Bay, FL. \X/ | | 407/724-6305 wayne@amtower.spacecoast.org | |=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v| ## Subject: Twisting in the cycle editor. Date: Thu, 03 Sep 92 14:05:12 EST From: Adam Benjamin <A.Benjamin@mi04p.zds.com> I was working for the first time in the cycle editor and I wanted to do a simple rotation (exactly like wheels turning on a car.) I got the cycle all set up (with an extra axis to get the rotation correct) but I was wondering how do I get the rotation to be smooth when I can't tell the link how much to twist? It would be simple if I could make 2 keys of 120 degrees each, but I see no provision for keyboard input. Won't the rotation be jerky or uneven if the twist isn't the same for each keyframe? Also Steve's book mentioned a bug whereas you couldn't get cycle to work with axis only assignments. Where does this show up? In the cycle editor it seems to work ok for me? (I have 2.0) Thanks again for your continued help! This list is great! ************************************************************* * Adam Benjamin A.Benjamin@mi04.zds.com * * Spokesmen for Club Paradise An353@cleveland.freenet.edu* * Members ONLY (John 3:3) NOT a spokesman for Zenith D. * ************************************************************* ## Subject: re COMPETITION Date: Thu, 3 Sep 92 19:11 GMT From: Gary Whiteley - Amiga Shopper <drgaz@cix.compulink.co.uk> As the first mailing got eaten by the recent hard drive collapse I'll try again! With regard to the Imagine competition, I was wondering what resolution PAL users should render their animations/pix in, since they are likely to be larger in dimension than their NTSC counterparts and may cause display problems on the judging machines. Any comments or suggestions? Gary Whiteley ## Subject: Morphing HELP!@# Date: Thu, 3 Sep 92 17:47:46 CDT From: set@matt.ksu.ksu.edu (Toaster Man) Fellow Imagineers... Im just moving off of LIghtwave 2.0 to Imagine.. I had to sell my VT :( Any Im having some probs with imagine.. Its a bit complicated than lightwave I think.. Altho I bought SW book understadning Imagine 2.0 which he does a good job explaining things.. But their is this little paragraphics on pg 104 about morphing which just doesnt seem to be sinking in my head. :( anyway im doing that kinda T2 morph when the t1000 comes up out of the checkecer floor. Im doing a simple animation first with just a simple head and after i figure a few things out its off to a complex scene.. anyway... I have 2 objects.. stretchedhead and head. The strechtedhead has been sized down the y-axis so that its flat then I sized x,y,z to make it a flat plane. Now I load the strechedhead into the stage editor and set up my lights and camera. Then off to the Action editor. how do i get obj1 to morph with obj2. I know its probably something simple but im missing it :( ugggg whats a good frame rate for morphing? Steve Tietze VisioNary Graphics. ## Subject: Re: WOC in pasadina Date: Thu, 3 Sep 92 13:56:34 PST From: R.Collett@nesbbx.rain.com (**) In <9209022119.AA09258@netcom.netcom.com>, noj@netcom.com (Jonathan Trachtenberg) writes: > > How many others are going to be at the show in Pasadina. Rumor says they'll be > introducing the A4000 and the AA chip set there. I'd love to met other Imagine > list members there, who's going? > > ___________________________________________________________________________ > / noj@netcom.com | // \ > |Oh, you're just gettin weird...and that results in creativ-| //Only Amiga | > |ity" -Joel MST3K|Virtual Reality is the future of safe sex.|\\ // makes it | > \__________________________________________________________|_\X/___possible_/ > I'll be there! I to hope to meet A bunch of you guys. :) ---------------------------------------------------------------------------- R.Collett@nesbbx.rain.COM Amiga Animator, President of PSI Animations ---------------------------------------------------------------------------- ## Subject: Silver Attribute Date: 03 Sep 92 23:14:35 MDT From: S1YW1@starburst.uscolo.edu I doubt this got out the first time, so here it goes again.. If anyone has succesfully done a silver attribute, PLEASE let me know what settings you used! Basically, I want a silver, that will reflect, (well, any silver will do even) but not require anything else in the scene to make it reflect. Any/all help/info will be apprieciated! ## Subject: Re: Morphing HELP!@# Date: Fri, 04 Sep 92 09:47:56 EDT From: Mark Thompson <mark@westford.ccur.com> > Im just moving off of LIghtwave 2.0 to Imagine.. I had to sell my VT :( If it's not too late, get that Toaster back or else when you see LightWave 3.0 you will kick yourself silly!! It is awe inspiring and will redifine what you think of as PC based animation. By all means, continue to learn Imagine....but don't sell that Toaster. Best-o-luck on your morph. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ` ' Mark Thompson CONCURRENT COMPUTER | | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics | | ' Image ` ...!uunet!masscomp!mark Hardware Architect | | Productions (508)392-2480 (603)424-1829 & General Nuisance | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Re: Silicon Graphics Menus????? Date: Fri, 4 Sep 1992 10:20:35 -0400 From: John J Humpal <johnh@jhunix.hcf.jhu.edu> Silicon Menu is actually on hubcap in pub/amiga/incoming/wbench2 and is called something like Silicon.lha. I just d/l'ed it last night and it looks very nice. -- -John John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer ## Subject: The Definition Date: Fri, 4 Sep 92 15:54:15 CDT From: dave@flip.sp.unisys.com (Dave Wickard) After my recent posting asking for volunteers for the Imagine Mailing List FAQ team, I got a few notes asking me what a FAQ actually *is*. Pardon me, it is my fault for assuming that everyone knew. A FAQ file is a frequently-asked-questions file. It's purpose is to cut down mail volume since people can keep the file on their own drive and look up common problems quickly. The most likely way for us to generate a Frequently Asked Question file would be to take the entire Imagine Mailing List archives, and sift through them searching for keywords. This would take several people most likely. The work could be divided up by subject matter, or by dates, or whatever. Naturally, the Imagineers working on this glorious endeavor ;-) would receive full credit for their efforts as well as the thanks of trillions of people in generations yet to be born. MOST helpful would be people willing to continue the upkeep of the FAQ in a quarterly or semi-annual update. If you were hesitant to volunteer before...I promise it won't hurt a bit. It will also give you a chance to work with, and get to know a couple other members of the List. Drop me a line if you'd like to help. Dave Wickard (612) 456-2783 "Jerry, those sidewalk ramps aren't for dave@flip.sp.unisys.com skateboards, they're for the handicapped." Sam_Malone@cup.portal.com "Well that's even WORSE! Handicapped people are the LAST ones who should be on skateboards!" -Jerry Hubbard and Barth Gimble- America 2 Nite ## Subject: Contest Update Date: Fri, 4 Sep 92 15:27:45 CDT From: dave@flip.sp.unisys.com (Dave Wickard) Gary Whiteley erupts: ;-) >With regard to the Imagine competition, I was wondering what >resolution PAL users should render their animations/pix in, >since they are likely to be larger in dimension than their >NTSC counterparts and may cause display problems on the judging >machines. > >Any comments or suggestions? Well I figured this was something that only the judges themselves could decide, so I gave Mike Halvorson of Impulse a call a few minutes ago. He told me that there would be no problem with PAL format at all. Tell them to do it however they'd like, is the exact quote. ----------------------------------------------------- About the large 44K Contest description file, if you have distributed it, would you be kind enough to drop me a line telling me where you placed it? It would be nice to be able to make sure that it covers at least all the major nets and systems. ----------------------------------------------------- Dave Wickard (612) 456-2783 "In America, all you need dave@flip.sp.unisys.com to make it is an idea!" Sam_Malone@cup.portal.com "Well, I'm licked then." (from the Simpsons) ## Subject: Waves? (animation) Date: Fri, 4 Sep 92 17:55:46 CDT From: set@matt.ksu.ksu.edu (Toaster Man) hello.. I have a question for imagine gurus. How do I creat waves? I have a good wave texture but i dont know where to go from their. any help.. Steve ## Subject: Argh!!! Date: Sat, 5 Sep 92 12:09:14 PDT From: guardian@netcom.com (Andrew Denton) I thought ide vent some nightmareish frustration on The imagine mailing list... So if all else failes, delete this message now, before your head explodes alont with mine.... I'm Sick of imagine!!!!!! Its a great program for the money, but Ive reached its limits and I'm loosing hope on it.... Zack Knudsen <sp> wherever you are... Please help me with my insanity!!! Imagine needs real image mapping, not image projection on some surface!! Also the effects and clean rendering of Lightwave is BLOWING away Imagine, its neato things like lense flare and hundreds of nice qirks are driving my insane!!! I personaly would love to get Lightwave and am at the point of buying a toaster to get it.... BUT I have 2 amigas, and would have to buy 2 toasters for them to render on both.... I was chatting with allen hastings <he Liked my raytraces and my modeling and said i should be makeing money with my stuff wich i find is a great compliment, but going comercial isnt my goal> and his and newtek's support are verry nice... As a matter of fact im fre idns with several people that work for newtek... but I use imagine because of the price and the lack of needing a toaster... I home imagine 3.0 <err hope> will improve some things like its image mapping, just to releave some of my obvious insanity... Especialy when Allen told me that the new Lighwave will be able to move objects animated without segmentation or morphing and the image mapping will follow like a second skin.... ARGHH!!!!!! I admit, ive gotten my 260$ worth out of Imagine, but unless 3.0 is a major improvement, I'm sad to say lightwave will be far and away the BEST... <ooh yea, real time camera alighment would be nice> <right now the only good thing Imagine has is Steven Worley and Glenn Lewis> Zack Knutsen, where you are, please hear my plea! -- ## Subject: Help w/Hubcap Date: Thu, 03 Sep 92 09:24:54 EDT From: bobl@graphics.rent.com (Bob Lindabury, SysAdm) rutgers!terapin.com!samworf (Sam Worf) writes: > HELP > INDEX > > Message to Hubcap's file server to request help with getting files w/out FTP. As far as I know, there is no Hubcap file-server. The file server mentioned on this list was The Graphics BBS file-server. Here is the help file for those interested in such things: G R A P H I C S F I L E S E R V E R file-server@graphics.rent.com GFS's command language for incoming mail messages is short: three commands: HELP, /DIR, /GET <filespec>. More than one command may be specified in an incoming message. Commands appear in the body of the message; the "Subject:" line, if any is ignored. Blank lines are ignored. Lines beginning with anything but one of the recognized commands (or a blank line) is reported as an error. After a number of detected errors, GFS quits interpreting commands and flushes the remainder of the message. The HELP command must appear in an input stream beginning in column one. The command must be upper case. Anything after the HELP on the line is ignored. The file configured as the response to HELP by the SYSOP is inserted in the session transcript following the HELP command. The /DIR command must appear in an input stream beginning in column one. The command must be upper case, with the leading slash. Anything after the /DIR on the line is ignored. The /DIR command causes GFS to send a sysop defined help file to the originator of the message. The /GET command must appear in an input stream beginning in column one. The command must be upper case, with the leading slash. The syntax for the /GET command is: /GET <filespec> <filespec> is required. <filespec> may be lower case. Anything on the line after <filespec> is ignored. <filespec> may specify a path, but without a drive specification or a leading slash. For example: /GET catax /GET text/decind.txt are syntactically correct. /GET c:/autoexec.bat /GET /GFS/src/GFSreqst.c is not syntactically correct For our server all files reside on a virtual drive and because of this, ALL requests should omit the "public/" or "files/" prefix. For example. To request file /public/ibm/utils/pkz110.exe you would type in the following command: /GET ibm/utils/pkz110.exe Filenames with the file extension ".TXT" are sent "plaintext". That is, they are mailed, as is. Filenames with any other extension (including no extension) are mailed in uuencoded form. // end help. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: Silicon Menus Revisited Date: Sun, 6 Sep 92 08:27:43 -0500 From: sacke@ecn.purdue.edu (Jeff Hanna) I have been using Silicon Menus for a few days now, and have experienced no problems--except for 1. The WORKBENCH/BACKDROP command will not work with Silicon Menus. You can select it until you are blue in the face, but workbench will stay in whatever mode it is currently in (either window or backdrop). You can toggle it on and off with the right AMIGA-B combination, though. I know this is a very minor bug, since backdrop mode is pretty useless. I was just wondering if anybody had an explanation as to why it doesn't work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +|----------------------|+|------------------------------|+ +| |+| Studio J Video Productions |+ +| Jeff Hanna |+| PO Box 3086 |+ +| Animation Consultant |+| West Lafayette, IN 47906 |+ +| |+| (317) 743-2983 |+ +|----------------------|+|------------------------------|+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +|-----------------|+|-----------------------------------|+ +| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+ +|-----------------|+|-----------------------------------|+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ## Subject: Re: Silicon Menus Revisited Date: Sun, 6 Sep 1992 12:45:21 -0700 From: pwappy@well.sf.ca.us (Jeff Walkup) This program wreaks total havoc on my system. Looks nice, but totally unusable. My other complaint with it, and this applies to all the pop-up menu systems I've seen, is that it's horribly S L O W, and garbage appears on the screen just before the menus appear. (And I'm using an A3000/25). ## Subject: si menus Date: Sun, 6 Sep 92 13:37:57 -0700 From: Always a rainbow <canaan@u.washington.edu> i also have a 3000.25 and havent had any problem with si menus (except for 'backdrop'). i dont see how it can be slow on a 3000 ## Subject: Surface examples for ICP Date: 06 Sep 92 20:07:12 EDT From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com> To: >INTERNET: imagine@email.sp.unisys.com I'm preparing the final master disk for the shipment of InterChange Plus. Part of InterChange Plus is the "Surface File," a way to represent surface attributes in an easily portable, easily editable ASCII file. I'm looking for sample LightWave and Imagine surface descriptions that we could include on the disk in the form of Surface Files. I only need a very small object to grab these attributes... one polygon will do. Please 'uuencode' your object files and send them to this address on Compuserve through the Internet. If we include your surface, we'll give you credit within the Surface File itself. Although InterChange Plus can't swap magical attributes like those possible in Essence, or in mapped bitmaps, we can represent useful surface attributes such as metals like gold, silver, chrome, etc. and plastics, or even useful palettes of colors. Also, I've been receiving a lot of mail about the upcoming InterChange Plus release. How do you get it? How do you upgrade? Can we confirm you're registered? Unfortunately, it's not feasible for me to take addresses online; instead, please send your address on a postcard to Syndesis at N9353 Benson Road, Brooklyn, WI 53521, or call (608) 455-1422, or FAX 455-1317. The manuals are done, the flyers are done, it's a matter of last-minute testing, the mailing itself, production and shipping. ## Subject: Re: si menus Date: Sun, 6 Sep 1992 18:22:34 -0700 From: pwappy@well.sf.ca.us (Jeff Walkup) >From pwappy Sun Sep 6 18:20:40 1992 From: pwappy To: Always a rainbow <canaan@u.washington.edu>, Imagine@email.sp.unisys.com Subject: Re: si menus Date: Sun, 6 Sep 1992 18:20:40 -0700 It's much slower than the normal menus, at least on most screens (like my 8-c color WB screen). Haven't tried messing with the options though... can't stand waiting for that ugly 3D menu to come up (really, what was this guy thinking??) It crashed my system at least four times though, so I won't be using it, regardless. I'm one of those funny people who doesn't mind the new Imagine menus... ;-) Must be my monitor. ## Subject: CPU Date: Sun, 6 Sep 92 19:54:38 -0700 From: mvilaubi@sfsuvax1.sfsu.edu (Marcelino Vilaubi) Can anyone tell me the exact settings to use with CPU or SetCPU? I am running an A3000/25. I just turn everything on (Data Cache, Instruction Cache, Data Burst, etc...). How about moving VBR and SSP to FastMem and enabling the MMU with CPU-Control? Thanks. Mars ## Subject: S Menus again Date: Sun, 6 Sep 92 19:48:39 -0700 From: mvilaubi@sfsuvax1.sfsu.edu (Marcelino Vilaubi) I have been running silicon menus for about a week with no problems. I have an A3000/25 and it runs no slower than the normal menus. It sure makes the new Imagine menus more readable. I don't get any screen noise either. It doesn't work with backdrop, but that's it. I have been using an SGI Personal Iris for a few days, and it seems that the 3D flying interface from SMenus is a straight port of a demo on the Iris called "buttonfly". Of course it looks better and is much quicker on the Iris. ## Subject: simenus Date: Sun, 6 Sep 92 20:26:00 -0700 From: Always a rainbow <canaan@u.washington.edu> > It's much slower than the normal menus, at least on most screens (like my 8-c > color WB screen). Haven't tried messing with the options though... can't I have a 8 color 2048X800 WB yet have no complaint. > stand waiting for that ugly 3D menu to come up (really, what was this guy > thinking??) He was thinking maybe the users would turn off the 3d menu. > > It crashed my system at least four times though, so I won't be using it, > regardless. I'm one of those funny people who doesn't mind the new Imagine > menus... ;-) Must be my monitor. > dont blame u. its certainly not worth corrupting the HD to use it. ## Subject: Large Iff Backdrops Date: Mon, 07 Sep 92 05:40:36 PDT From: diskount@micromed.com (don hirschfeld) I want to render at 640x480 resolution so I can convert the image to TGA and display it on my 24bit PC card. Imagine requires the backdrop to be the same resolution as the image, so I scaled the iff to 640x480. However, when I render, I get a message "error cannot find backdrop ...". Is there something I'm doing wrong or does Imagine have an IFF size limitation? ---------------------------------------------------------------------------- diskount@micromed.com (don hirschfeld) Micro-Medic BBS (408)279-5240 ---------------------------------------------------------------------------- ## Subject: Yes MORE of my crumy art! Date: Mon, 7 Sep 92 11:58:58 PDT From: guardian@netcom.com (Andrew Denton) I just KNOW youve been going.... hey, where is more of andrews art? where where where??? Well its on hubcap! its an Wuarchive! ahem... alright so maybe you wernt thinking that... well anyway i shoved another frame from the animation im working on,Chimera on hubcap, Chimera2 <Briliant name, ehh? also youll find another new one, called Anguish... Anyway... I have a double reason for posting this, <Well, not including the "Andrew's makeing more annoying posts again" reason> I was soon thinking of haveing some of my stuff printed onto Transparancies, then blown up to posters! This has been on my mind for a while, but Ide have to print ALOT to make myself break even And was wondering if anyone would like one, if so.... What print would you like??? would you pay 7-12 dollars for a full sized poster of it? Would you coat yourself with jello and scream showtunes for it? Would you give up a klondike bar for it? well.. the latter 2 questions are optional but please respond to my privately with atleast A: What print B: What price C: there is no C: D: the larch This endevour is going to cost me ALOT because the more i print, the cheaper they are, so to even come close to breaking EVEN i gotta print a ton of them and sell them in shops etc.. <or mail order if your like on this list> Take care! and Thanx for your response <If you responded that is> B) Guardian@netcom.com -- ## Subject: Re: Si / FOG objs. Date: Mon, 7 Sep 1992 14:12:08 -0700 From: pwappy@well.sf.ca.us (Jeff Walkup) <Sigh.> Let me explain a little bit here. I have a 3000/25 with SCRAM, all caches & bursts on. I also have the real 2.04 ROM installed, and almost never use the "FastROM" translation becuase I need every byte of memory I can get for 3D rendering. Sillycon Menus is most certianly slower than the real Workbench menus on this setup. Trust me. ;-) It also crashes my system. Yes, I *do* have CPUBlit installed. No, I do *not* want to remove it because it makes text scrolling almost *twice* as fast, in addition to killing that ugly color-flashing in ANSI terms. I've had no other incompatiblilites with CPUBlit and any other programs. Tests with AIBB4.58 confirm the speedup, the "TGTest", the one that scrolls a bunch of colored text, takes 3.80 seconds with CPUBlit ON, and it takes 6.33 seconds without it. AIBB says my machine does this test 1.62 times faster than a 'normal' A3000/25 (and Mr. Koop's test machine was using FastROM, mine is not). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- OK, with that out of the way, I have an Imagine issue here. ;^) I'm having trouble rendering FOG objects with a background picture in the scene. Whenever I use a backdrop, my fog objects disappear! This scene contains an Earth and a Sun. The Earth is a sphere with a color-mapped photo of the Earth on it. Around the Earth is another sphere with fog attributes, to simulate the atmosphere. The Sun is similar, a sphere (Bright and Light-casting) inside a fog object. When this scene is rendered with the backdrop (an IFF24 of some stars) the Sun completely disappears, and the 'atmosphere' around the Earth disappears, but the Earth remains visible, with the fog covering it but *not* extending outside the boundries of the inner sphere. Wierd huh? If I remove the background pic, everything renders fine (but looks funny without any stars ;^) ). I am scanline rendering here. It is *not* a low-memory problem, I have more than 2 megs of fastmem free during both the initializing and rendering phases. Whazzup with this? It seems like my backdrop is 'covering' the fog objects, somehow. How could this happen? ----------- // Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\// ## Subject: 640x480 backdrop Date: Mon, 7 Sep 92 15:25:02 -0700 From: mvilaubi@sfsuvax1.sfsu.edu (Marcelino Vilaubi) Greetings. In regards to: >I want to render at 640x480 resolution so I can convert the image to TGA >and display it on my 24bit PC card. Imagine requires the backdrop to be >the same resolution as the image, so I scaled the iff to 640x480. >However, when I render, I get a message "error cannot find backdrop ...". >Is there something I'm doing wrong or does Imagine have an IFF size >limitation? I just tried the same thing with absolutely no problems. A common problem I have with rendering backdrops is that I convert the backdrop to a different size and rename it in the process. When I go to render the image Imagine can't find it because it has been renamed or saved in a different directory. Try going into the action editor and checking to see if the path in the backdrop string is correct. I have also found that for 640x480 it is good to use a pixel aspect ratio of 11x13 X to Y. Hope it helps. Mars ## Subject: Backdrops and 640x480 screens Date: Mon, 7 Sep 92 17:30:03 -0600 From: cazabon@hercules.cs.uregina.ca (Charles Cazabon (186-003-526)) There has been a little conversation lately about problems with backdrops... re: >I want to render at 640x480 resolution so I can convert the image to TGA >and display it on my 24bit PC card. Imagine requires the backdrop to be >the same resolution as the image, so I scaled the iff to 640x480. >However, when I render, I get a message "error cannot find backdrop ...". >Is there something I'm doing wrong or does Imagine have an IFF size >limitation? As another person said (see below), it is probably a filename/path problem. Make sure you hit return after changing the info in the globals requester! If you don't hit return, Imagine doesn't remember the changes! directory. Try going into the action editor and checking to see if the path in the backdrop string is correct. I have also found that for 640x480 it is good to use a pixel aspect ratio of 11x13 X to Y. The above person is a bit wrong here...for 640x480 (PC) modes, the correct pixel aspect ratio is 1 to 1, not 11 to 13. That is, 640x480 uses SQUARE pixels. --Chuck Cazabon, cazabon@hercules.uregina.ca * alternate address: cazabon@meena.uregina.ca * In the immortal words of JFK..."I am a jelly donut!" I went to Israel on holiday, and all I got was this lousy gunshot wound. ## Subject: Vertex requests Date: Tue, 8 Sep 92 07:43:24 EST From: ad99s461@sycom.mi.org (Alex Deburie) For anyone who may be interested, the lastest demo of Vertex has been released on Fred Fish Disk #727. This is version 1.62, and it has some nice new features: Multitasking (finally), Imagine objects saved with the QuickDraw flag set, Circle primitives, and a few more nice changes. I'm now hard at work on the next version, and I hope to have a better shading routine, allowances for more than 255 objects, and 2.0 viewmode support (super-hires at least). If anyone has suggestions for things they'd like to see in future versions, then please pass them along. To date, I've had two popular requests which are path support and hierarchies. I am working on both of these right now, but if you have other features you'd like to see, then let me know. I'm also looking for example Arexx scripts any of you have put together with Vertex. I've done a couple myself, and one I really like - It's a simple animation creator where I can plug a logo in and do a camera sweep around the logo - but I'm also looking for others. If you send me one, and you don't mind me distributing it on the Vertex disk, then put a little note in it about yourself. Finally, if you have any objects you've made with Vertex that you wouldn't mind releasing to the public, I'm sure many users would appreciate seeing what others have been doing with Vertex. (And me too;^) ******************************************************************** The Art Machine "You code 16 k, and what do you get, =============== Another day older and deeper in debt." Alex Deburie -- Tennessee Earnie Ford ad99s461@sycom.mi.org (sort of) ******************************************************************** ## Subject: Re: Si / FOG objs. Date: Tue, 08 Sep 92 08:20:06 EST From: Adam Benjamin <A.Benjamin@mi04p.zds.com> >OK, with that out of the way, I have an Imagine issue here. ;^) yay! >I'm having trouble rendering FOG objects with a background picture >in the scene. Whenever I use a backdrop, my fog objects disappear! Seems like someone mentioned this "feature" in Imagine before... Why not use Essense turbfilter on the second sphere to simulate atmosphere? (assuming you have it) Why not use the stars ability from the global information of the Action editor? >----------- // >Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\// Ok, so I wasn't much help, it's puedo-monday morning right now! ************************************************************ * Adam Benjamin A.Benjamin@mi04.zds.com * * Christian Animator an353@cleveland.freenet.edu * * Disclaimer: Nothing I say means anything to anyone that * * might take it to mean something I didn't! * ## Subject: Re: Si / FOG objs. Date: Tue, 8 Sep 92 08:37:32 MDT From: paulj@tigercat.den.mmc.com (Paul Johnson) > From pwappy@well.sf.ca.us Mon Sep 7 17:12:40 1992 Lots of non-Imagine stuff deleted > OK, with that out of the way, I have an Imagine issue here. ;^) > > I'm having trouble rendering FOG objects with a background picture > in the scene. Whenever I use a backdrop, my fog objects disappear! > As others may have already pointed out via email, fog or transparency does not work with backdrop. The only option is to make your own using a brushwrap of the desired image on a place and put it behind your objects. This is a pain to get the perspective right, but it's the only way. > Whazzup with this? It seems like my backdrop is 'covering' the > fog objects, somehow. How could this happen? Actually, the fog object does not get rendered. Try a simple test, put a plane behind part of the fog object and re-render. The part of the fog object in front of the plane is fine, the part "in front" of the backdrop is gone. > > ----------- // > Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\// > PAJ ## Subject: FOG & Backgrounds Date: Tue, 8 Sep 1992 13:12:57 -0700 From: pwappy@well.sf.ca.us (Jeff Walkup) Adam Benjamin <A.Benjamin@mi04p.zds.com> suggests: > Why not use Essense turbfilter on the second sphere to simulate > atmosphere? (assuming you have it) I will have to check that out. But if it works like the regular Imagine Filter-map, might it also not work? > Why not use the stars ability from the global information of the > Action editor? Oh yuck oh yuck oh yuck. Have you ever seen what that looks like in NTSC?? Can you say "ugly multi-colored chroma-noise-nastiness"? Seriously, the stars are too small. Instead, I use a hand-drawn star-field, which I then run thru Imagemaster's "Make Shine" and "Asterize", and "Anti-Alias" functions. Then it looks suitable for video. The next thing I'm going to try is using the output from Distant Suns as the source for the starfield. Then it will be accurate! paulj@tigercat.den.mmc.com (Paul Johnson) said: > put a plane behind part of the fog object and re-render. The part of > the fog object in front of the plane is fine, the part "in front" of > the backdrop is gone. Well this is interesting. You see, my original scene was similar to this. It had a normal object "behind" (actually, inside) a FOG object. Funny thing is, the part of the fog-object in front of the Earth rendered fine, but the Sun didn't render AT ALL. Guess I'm going to have to do the plane thing. I did this before, actually, back in Imagine 1.1. Dear Impulse, There is a bug in Imagine 2.0 ..... ----------- // Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\// ## Subject: Re: si menus Date: Mon, 7 Sep 1992 12:59:14 -0400 From: Jason B Koszarsky <kozarsky@cs.psu.edu> The animated 3D object is slow but it can be disabled. Check the doc file. The menus themselves are just as fast as the normal menus, perhaps faster since you aren't required to go to the top of the screen. JK ## Subject: Re: si menus Date: Sun, 6 Sep 1992 18:00:33 -0400 From: Jason B Koszarsky <kozarsky@cs.psu.edu> SM isn't slow or troublesome on my A3000/25. I'm also running several other utility programs in the background and haven't had any conflicts there either. 'Backdrop' doesn't work correctly but I don't use it anyway. Jason K. ## Subject: Which Imagine has the bug? Date: Mon, 7 Sep 1992 12:07:26 -0400 From: John J Humpal <johnh@jhunix.hcf.jhu.edu> Okay, I've had my G-Force 030 for a little while now, so I've just begun to test the limits of the FP version of Imagine and I've run up against a bug. Here it is: When I to TRACE a scene with a refractive (transparent) object with any amount of depth AND two shadow-casting lights (or more), I get a software failure. The crash will *not* occur for a SCANLINE render, nor with only one shadow-casting light, nor with a single-unit deep transparent object. Is this the infamous early ImagineFP bug? Has anyone else experienced this? My ImagineFP file size is 595636 bytes. -- -John John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer ## Subject: si menus Date: Tue, 8 Sep 92 17:15:43 MDT From: mreisch@dreamtime.unm.edu (Christian M. Reisch) The backdrop works fine if you move the mouse into the menu bar and select backdrop from there. Popup menu programs can't execute that since technicly they are an active windw in the workbench. BTW I've had no problems at all using Si Menus on my 3000/25 Christian Reisch mreisch@dreamtime.unm.edu ## Subject: Editing 24bit pics with DCTV paint Date: Tue, 08 Sep 92 15:22:23 CDT From: mikel@inqmind.bison.mb.ca (Michael Linton) Hello everyone, I recently finished my latest picture, and would like to sign my name (as do all artists :). I have 2 versions here, one 24bit, the other Laced HAM. Putting text in the laced HAM pic is no problem, but the 24bit file is another story. I have DCTV, and of course DCTV Paint. MY question is, if I add my signature to the 24bit file using DCTV paint, and then save the file back as 24bit, will the edited file have all the clairity of an RGB 24bit pic when displayed on somehthing like a FireCracker? Or will the picture be downgraded a bit when I save it back as 24bit (i.e. will DCTV paint save it with a poorer quality than the orginal file)? Forgive me if this is a silly question, but I don't want to edit this thing, then release the pic only to find out it looks bad on other display devices. :) Thanks a lot. mikel@inqmind.bison.mb.ca The Inquiring Mind BBS, Winnipeg, Manitoba 204 488-1607 ## Subject: Essence Date: Wed, 9 Sep 92 00:32:15 EDT From: rcwhite@mailbox.syr.edu (Ryan C. White) I just got back on the mailing list and I heard people talking about Essence. I was told it was not yet availiable. I did buy Steve's book and have been a member of the list for some time. Can someone give me some information on it and this Silicon Graphics program you have been speaking about. Thanx Chris White ## Subject: Re: Editing 24bit pics with DCTV paint Date: Tue, 8 Sep 92 21:19:26 PDT From: Harv@cup.portal.com >Hello everyone, I recently finished my latest picture, and would like to >sign my name (as do all artists :). I have 2 versions here, one 24bit, >the other Laced HAM. Putting text in the laced HAM pic is no problem, >but the 24bit file is another story. I have DCTV, and of course DCTV >Paint. MY question is, if I add my signature to the 24bit file using >DCTV paint, and then save the file back as 24bit, will the edited file >have all the clairity of an RGB 24bit pic when displayed on somehthing >like a FireCracker? Or will the picture be downgraded a bit when I save >it back as 24bit (i.e. will DCTV paint save it with a poorer quality than >the orginal file)? Forgive me if this is a silly question, but I don't >want to edit this thing, then release the pic only to find out it looks >bad on other display devices. :) Thanks a lot. > > > > >mikel@inqmind.bison.mb.ca >The Inquiring Mind BBS, Winnipeg, Manitoba 204 488-1607 While working on your picture did you at any point save it out as DCTV display format? Or did you you only saveit out as IFF24? If you add your signature in DCTV paint, the results when viewed on an Analog RGB 24 bit display such as a FireCracker will vary depending on your answer to the first question and also what size font you use. DCTV display format induces a lot of chroma crawl when you use small/thin fonts in the paint program, especiall if it's saved out in DCTV display format. While DCTV is nifty keen, this is one of its major drawbacks. Since acquiring a FireCracker, I only use my DCTV for digitizing now (from a Xapshot still video camera). I save my Xaps out of DCTV in IFF24 format, and then do further editing on them either using ADPro or Light24 (the FC24's "free" paint program) both of which can add text to the image without any degredation, even using the smallest fonts, with fine lines. For a quick'n'easy example of what DCTV display format does to a picture when saved that way, create a picture with some detail in it and save it in both IFF24 and DCTV display format. Load the IFF24 back into DCTV Paint and go into magnify mode. Looks pretty clean. Now load it in the DCTV display format version of the same picture and go into magnify mode. Looks like an explosion in a zipper factory. Harv ## Subject: Re: Lightwave mailing list Date: Wed, 09 Sep 92 09:51:53 EDT From: Mark Thompson <mark@westford.ccur.com> > Does anyone know the E-mail addressess of the Lightwave Mailing > list? I just started using my dad's toaster for LW and i have a couple > of questions... To get on the Lightwave mailing list, send your request to: lightwave-request@bobsbox.rent.com This is not the mailing list address but the address to get added to the list. Just fire away with those LW questions. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ` ' Mark Thompson CONCURRENT COMPUTER | | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics | | ' Image ` ...!uunet!masscomp!mark Hardware Architect | | Productions (508)392-2480 (603)424-1829 & General Nuisance | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Imagine 3.0 and Real 3D Date: Wed, 9 Sep 92 08:41:19 EST-10 From: johnr@rowe.adsp.sub.org (John Rowe) Does anybody know anything about Imagine 3.0? How close is it? What new features does it have, or is it rumoured to have? Is it real or soon to be real??? 8-) Also, does anyone know the specs regarding the new version of Real 3D? It is supposed to have a "Renderman Interface", whatever that means... BTW, I know virtually nothing about Renderman, but it generally seems to be spoken of in hushed and awed tones as a sort of 'Holy Grail' for the Amiga rendering community to aspire to. Why? I also heard that the new version of Real 3D was demonstrated at a recent show, and it has gravity + a limited object interaction ability. Specifically, I heard that using this feature a sphere was placed on top of a cylinder. The cylinder was moved and the sphere 'fell down' of its own accord! :-() Does anyone have the lowdown on this? Can anyone enlighten me please?? ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 // __ //-- Amiga Programmer, Renderer, 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL cbmehq!cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com ## Subject: Essence & The List Date: Wed, 9 Sep 1992 10:55:30 -0400 From: "Christopher Stevenson" <csteven@aries.yorku.ca> Greetings I've been a list member for many months, now, and have of course seen all kinds of posts on the list regarding Steve's Essence. What I still don't know is if list members are entitled to a discount... before I negotiate purchasing the product, I really should find out. Many thanks. The Electric Monk ## Subject: Re: FOG & Backgrounds Date: Wed, 9 Sep 1992 12:03:45 -0400 From: Jason B Koszarsky <kozarsky@cs.psu.edu> I had a problem with Fogs, spheres, and stars. I made a simple spherical fog with a starfield background, yuck but I was just experimenting. I didn't expect the stars to show through the fog but some did, I figured they wouldn't since they don't with glass. Anyway, I put a solid sphere inside the fog sphere, I thin layer of fog now surrounded the solid, atmosphere if you like. But the stars still came through where the solid should have blocked them. JK